// Author: // Jesusalva 003-1,70,100,0 script Swezanne NPC_FEMALE,{ mesn; mesq l("Hi."); if ($MOST_HEROIC$ != "") goto L_Heroics; close; L_Heroics: next; mesn; .@d=rand(1,6); // This switch loop is temporaly broken. switch (.@d) { case 1: .@deed$="protected our cities!"; case 2: .@deed$="did great acts of bravery!"; case 3: .@deed$="is just awesome!"; case 4: .@deed$="killed a monster army single-handed!"; case 5: .@deed$="proved their worth in battlefield!"; case 6: .@deed$="impressed even the High Council!"; default: .@deed$="is awesome like me!"; // Should be unreachable } mesq l("I hope to one day be like @@, who @@", $MOST_HEROIC$, .@deed$); close; OnInit: .@npcId = getnpcid(0, .name$); //setunitdata(.@npcId, UDT_HEADTOP, 2929); setunitdata(.@npcId, UDT_HEADMIDDLE, 1307); setunitdata(.@npcId, UDT_HEADBOTTOM, 2207); setunitdata(.@npcId, UDT_WEAPON, 1802); // Boots setunitdata(.@npcId, UDT_HAIRSTYLE, 12); setunitdata(.@npcId, UDT_HAIRCOLOR, 7); .sex = G_FEMALE; .distance = 3; end; }