// Author: // Saulc 003-1,114,106,0 script Malivox NPC_PLAYER,{ speech S_LAST_NEXT, l("I am Malivox, an alchemist specialized in reset potions."); L_Menu: if (BaseLevel < 10) .@plush_count = (BaseLevel*5)+5; else .@plush_count = BaseLevel*190-(9*190); // Lv 9: 50 GP | Lv 10: 190 GP select l("Can you reset my stats please?"), lg("You are weird, I have to go sorry."); switch (@menu) { case 1: goto L_ResetStats; case 2: goto L_Quit; } L_ResetStats: mesn; mesq l("Status point reset can't be undone. Do you really want this?"); L_ConfirmReset: switch (select(lg("Yes, I am sure."), lg("I need to think about it..."), lg("I won't need it, thank you."))) { case 1: speech S_FIRST_BLANK_LINE | S_LAST_NEXT, l("Let me just have a quick look at you. Hm... I will need @@ GP to reset your stats.", .@plush_count); select rif(Zeny >= .@plush_count, l("Here, take as much as you need, I have plenty!")), rif(Zeny > 0 && Zeny < .@plush_count, l("I don't have enough money...")), rif(Zeny == 0, l("Oh no, I don't have any money on me right now.")), l("I have to go, sorry."); if (@menu > 1) { goto L_Quit; } // TODO: I think there were functions to deal with GP set Zeny, Zeny-.@plush_count; speech S_FIRST_BLANK_LINE | S_LAST_NEXT, l("Thank you."), l("Now stand still... It should not take much time..."); .@wasSP = StatusPoint; resetstatus; if (StatusPoint == .@wasSP) { speech S_LAST_NEXT, l("It seems that you have no status points to reset!"), l("But the money you brought was really awesome you know."), l("Come back when you will really need me."); } else { speech S_LAST_NEXT, l("Let's see... @@ of your status points have just been reset!", StatusPoint - .@wasSP), l("Spend it wisely this time."), l("But you are welcome to reset your stats again! I need the money."); } goto L_Quit; case 2: goto L_Quit; case 3: goto L_Quit; } L_Quit: goodbye; OnInit: .@npcId = getnpcid(0, .name$); setunitdata(.@npcId, UDT_HEADTOP, FancyHat); setunitdata(.@npcId, UDT_HEADMIDDLE, SailorShirt); setunitdata(.@npcId, UDT_HEADBOTTOM, BromenalPants); setunitdata(.@npcId, UDT_WEAPON, LousyMoccasins); // Boots setunitdata(.@npcId, UDT_HAIRSTYLE, 7); setunitdata(.@npcId, UDT_HAIRCOLOR, 17); .sex = G_MALE; .distance = 3; end; }