// TMW-2 Script // Author: // Jesusalva // Description: // Hasan is the city bully and steals the player. He lost his father to a Murderer // Scorpion. Will respect player if they kill one. His mother is Sorfina, whom // explains this and cries that he never touched a Soul Menhir. Allowing player // to kill scorpion on Mahoud's Basement. // // Player must report theft first to Dausen, who will tell the player that's // normal and nobody messes with Hasan, and giving player pointer that he should // tell his mother, Sorfina. // // Reward: Cotton Short, Hasan won't steal you anymore. // // GETQ1 Variable Value; // 0 - Never stolen by Hasan // 1 - Already stolen by Hasan // 2 - Dausen pointed player to Sorfina // 3 - Sorfina unlocked Mahoud's Basement // 4 - Player killed Murderer Scorpion // 5 - Quest is complete // Temporary sprite 003-1,62,148,0 script Hasan NPC_ELVEN_MAN_RED,2,2,{ if (getq(TulimsharQuest_Hasan) == 0) goto L_Safe; //if (getq(TulimsharQuest_Hasan) == 4) goto L_Finish; //if (getq(TulimsharQuest_Hasan) == 5) goto L_Complete; mesn strcharinfo(0); mesq l("Give me back what you've stole, thief!"); next; mesn; mesq l("I stole nothing from you. Do you have any proof?"); next; menu l("I have a print screen!"), L_Print, l("No..."), L_NoProof; close; L_Away: mesn; mesq l("Hey... Go bother someone else."); close; L_Print: mes ""; mesn; mesq l("Let me analyze that."); mes col("Hasan takes your print screen and analyzes it.",9); next; mesn; mesq l("Photoshopped. Definitely. Good luck convincing somebody with that! %%a"); next; mesn; mesq l("If you go to Lieutenant Dausen, he'll say that you used Gimp. Just give up."); close; OnTouch: if (Zeny > 15) goto L_Steal; end; L_Steal: npctalk3("*whistle*"); if (getq(TulimsharQuest_Hasan) == 0) goto L_DoSteal; if (getq(TulimsharQuest_Hasan) <= 4 && rand(0,100) < 20) goto L_DoSteal; end; L_DoSteal: Zeny=Zeny-rand(3,12); if (getq(TulimsharQuest_Hasan) == 0) setq TulimsharQuest_Hasan, 1; dispbottom l("##BYou were stolen##b by an evil NPC."); end; OnInit: .sex = G_MALE; .distance = 5; end; }