// TMW2 scripts. // Author: // Jesusalva // Description: // The NPCs on this file are for when events end. // Easter 003-1,47,53,0 script Lilica#final NPC_EASTER,{ if (EASTER_YEAR != gettime(GETTIME_YEAR)) { EASTER_YEAR=gettime(GETTIME_YEAR); if (strcharinfo(0) == $@easter_name$[0]) { makepet BhopFluffy; mesn; mesc l("For the first place in Easter, you gained a Bhopper Fluffy."), 3; mesc l("Remember to give it a balanced diet of Aquadas to make it happy."), 3; next; } else { .@pos=array_find($@easter_name$, strcharinfo(0)); // 0 (aka top 1) is not an appliable winner if (.@pos > 0) { // Reverse it so top 10 value is 2, and top 2 value is 10. .@pos=11-.@pos; EVENT_POINTS=.@pos*10; mesc l("You got @@ Event Points for leaderboard position.", .@pos*10), 2; } } } mesn; mesq l("Easter is over! I am the last chance to get rid of eggs!!"); mesc l("Note: Golden and Silver Eggs are deleted after the next event end."), 1; menu l("Trade Silver Eggs"), L_Silver, l("Trade Golden Eggs"), L_Golden, l("View LeaderBoard"), L_Leader, l("Thanks Lilica."), -; close; L_Silver: openshop "#eastershop1"; closedialog; close; L_Golden: openshop "#eastershop2"; closedialog; close; L_Leader: mesn l("Easter @@", gettime(GETTIME_YEAR)); mes("1."+$@easter_name$[0]+" ("+$@easter_value[0]+")"); mes("2."+$@easter_name$[1]+" ("+$@easter_value[1]+")"); mes("3."+$@easter_name$[2]+" ("+$@easter_value[2]+")"); mes("4."+$@easter_name$[3]+" ("+$@easter_value[3]+")"); mes("5."+$@easter_name$[4]+" ("+$@easter_value[4]+")"); mes("6."+$@easter_name$[5]+" ("+$@easter_value[5]+")"); mes("7."+$@easter_name$[6]+" ("+$@easter_value[6]+")"); mes("8."+$@easter_name$[7]+" ("+$@easter_value[7]+")"); mes("9."+$@easter_name$[8]+" ("+$@easter_value[8]+")"); mes("10."+$@easter_name$[9]+" ("+$@easter_value[9]+")"); close; OnInit: .sex = G_OTHER; .distance = 5; disablenpc(.name$); end; } // Valentine Day 003-1,47,53,0 script Demure#ValentineFinal NPC_FEMALE,{ mesn; mesq l("Valentine Day is over!"); if (#VALENTINE_SENT+#VALENTINE_OPENED <= 0) close; .@nb = query_sql("SELECT c.name, i.value FROM `acc_reg_num_db` AS i, `char` AS c WHERE i.key='#VALENTINE_POINTS' AND i.account_id=c.account_id AND c.char_num='0' ORDER BY i.value DESC LIMIT 10", .@name$, .@value); mes "##B"+l("Top 10 - Valentine Day")+"##b"; mes("1." +.@name$[0]+" ("+.@value[0]+")"); mes("2." +.@name$[1]+" ("+.@value[1]+")"); mes("3." +.@name$[2]+" ("+.@value[2]+")"); mes("4." +.@name$[3]+" ("+.@value[3]+")"); mes("5." +.@name$[4]+" ("+.@value[4]+")"); mes("6." +.@name$[5]+" ("+.@value[5]+")"); mes("7." +.@name$[6]+" ("+.@value[6]+")"); mes("8." +.@name$[7]+" ("+.@value[7]+")"); mes("9." +.@name$[8]+" ("+.@value[8]+")"); mes("10."+.@name$[9]+" ("+.@value[9]+")"); next; #VALENTINE_SENT=0; #VALENTINE_OPENED=0; #VALENTINE_RECEIVED=0; if (strcharinfo(0) == .@name$[0]) makepet DoggyDog; else if (strcharinfo(0) == .@name$[1] || strcharinfo(0) == .@name$[2]) getitem PrismGift, 1; else if (strcharinfo(0) == .@name$[3] || strcharinfo(0) == .@name$[4]) getitem GoldenGift, 1; else if (strcharinfo(0) == .@name$[5] || strcharinfo(0) == .@name$[6]) getitem SilverGift, 1; else if (strcharinfo(0) == .@name$[7] || strcharinfo(0) == .@name$[8] || strcharinfo(0) == .@name$[9]) getitem BronzeGift, 1; else getitem StrangeCoin, 1; getexp #VALENTINE_SENT+#VALENTINE_RECEIVED, #VALENTINE_SENT; Zeny=Zeny+#VALENTINE_OPENED; if (strcharinfo(0) == .@name$[0]) mesc l("You gained a @@ for the #1 place on the event. Remember to feed it @@, or it may run away from you.", getitemlink(DoggyDog), getitemlink(AnimalBones)); close; OnInit: .@npcId = getnpcid(.name$); setunitdata(.@npcId, UDT_HEADTOP, Cap); setunitdata(.@npcId, UDT_HEADMIDDLE, RedStockings); setunitdata(.@npcId, UDT_HEADBOTTOM, BunnyEars); setunitdata(.@npcId, UDT_WEAPON, GMRobe); setunitdata(.@npcId, UDT_HAIRSTYLE, 14); setunitdata(.@npcId, UDT_HAIRCOLOR, 18); .sex = G_FEMALE; .distance = 5; disablenpc(.name$); end; } // St. Patrick Day 003-1,47,53,0 script Patrick Saulc NPC_WEIRDGREEN,{ mesn; mesc l("It's St. Patrick Event!"), 3; mes l("At 00:00, 06:00, 12:00, 15:00, 18:00 and 21:00 server time"); mes l("Several special clovers will show up at forests."); next; mes l("They have 10x more chance to drop a @@, so it is a great deal!", getitemlink(FourLeafClover)); mes l("Also, hidden in a forest which is not either hot or cold, is the Gold Pot Cauldron..."); mes l("You can get daily something from it, but unless you're green like me, you will have no luck..."); close; OnInit: .sex = G_OTHER; .distance = 5; if ($EVENT$ != "St. Patrick") disablenpc(.name$); end; }