// TMW2 Scripts. // Author: // Saulc // Jesusalva // Description: // Constable Perry invites players to the TMW2 Project // Part of the THIEF/MERCHANT branches 003-1,47,75,0 script Constable Perry NPC_MOUBOO,{ if (JobLevel > 20 && THIEF_RANK == 0) goto L_Quest; L_Intro: mesn; mesq l("Hello there! I am a constable. I keep law and order here."); next; mesq l("Yes, I am a mouboo. Why? Can't a mouboo be a law and order enforcer?!"); next; mesq l("Have you ever felt struck? Lost? Didn't know about a quest, or an item is troubling you?"); mesq l("Have no idea where in the world you are? Or what a certain mob drops, or even if you should challenge it?"); next; mesn; mesq l("Fear not! You can check our [@@https://gitlab.com/TMW2/Docs/wikis/home|Wiki@@] to find that and other awesome stuff!"); mesc l("(To see the rules, use ##B@rules##b.)"); next; mesq l("You can even join the project there. Contributors are greatly appreciated! %%N"); close; L_Quest: if (MERC_RANK == 0) goto L_Recruit; mesn; mesq l("Hello there, @@, protector of law and order.", mercrank()); if (MERC_RANK == 5) close; mesq l("I see you have collected some experience. Let me try to rank you up!"); next; if (MERC_EXP > (MERC_RANK*2)**5) { MERC_EXP-=(MERC_RANK*2)**5; MERC_EXP=(MERC_EXP/20); // Penalty for postponing rank up (you keep 5%) MERC_RANK+=1; mesn; mesq l("Congrats! You rank up! You are now a(n) @@!", mercrank()); if (MERC_RANK == 2) goto L_Rank2; } else { mesn; mesq l("Well, you need more experience. Keep trying!"); } close; L_Recruit: mesn; mesq l("You seem to be doing some money. Would you consider fighting for good, and against all thieves?"); mesq l("...Of course, Hasan is an exception."); mesc l("Notice: If you join the ##BMerchants Guild Police##b now, you WON'T BE ABLE to be a thief later!"), 1; next; if (askyesno() == ASK_YES) { MERC_EXP=0; MERC_RANK=1; mes ""; mesn; mesq l("Welcome to the ##BMerchant Guild Police##b! Capture anyone doing an evil-doing!"); } else { goto L_Intro; } close; // Learn ADD_WEIGHT L_Rank2: skill(ALL_INCCARRY,1,0); next; mesn; mesq l("Now, you'll learn a merchant trick! This one allows you to carry more weight with you! Ka-pow! Amazing!"); next; mesn; mesq l("With two extra kilograms you can trade more, or bring thief-killing items! Good luck!"); close; OnInit: .sex = G_MALE; .distance = 5; end; }