// TMW2 scripts. // Authors: // Jesusalva // Description: // Leader of the PALADIN class 003-0,34,37,0 script Paladin Master NPC_PLAYER,{ if (!is_staff()) goto L_Close; if (!(MAGIC_SUBCLASS & CL_PALADIN)) goto L_SignUp; goto L_Member; // Sign Up L_SignUp: // Not allowed if subclass filled or not from main class if (total_subclass() >= max_subclass() || getskilllv(MAGIC_WARRIOR) < 2) goto L_Close; mesn; mesq l("Hey there! Do you want to join the Paladin Class?"); mesc l("Warning: If you join a subclass, you can't leave it later!"), 1; next; if (askyesno() != ASK_YES) close; // TODO: Requeriment for signing up to a subclass? Or is the tier quest hard enough? MAGIC_SUBCLASS=MAGIC_SUBCLASS|CL_PALADIN; mesn; mesq l("Welcome to the paladin guild!"); close; // Close L_Close: goodbye; closedialog; close; // Membership area // Paladin // CR_TRUST (raise Max HP in 200 and Holy Resistance in 5%, passive) // AL_ANGELUS (DEF Increase 5% for 15s/LVL, 14x14 area for PARTY) // PR_REDEMPTIO (suicide with death penalty. Revive dead party members on a 29x29 area. Min. 1% xp. 0.01% xp penalty reduction per revive) // MER_INCAGI (raise agi and move speed for 20s/LVL. Have an HP cost.) // SM_BASH up to level 4 (+220% dmg and +20% acc). PS. If you have MP, SM_BASH is very powerful. L_Member: mesn; mesq l("Hey there! Do you want to learn new skills for a very small teaching fee?"); select rif(sk_intcost(SM_BASH) && sk_canlvup(SM_BASH), l("Improve Bash Skill"), rif(sk_intcost(AL_ANGELUS) && sk_canlvup(AL_ANGELUS), l("Improve Party Area Defense"), rif(sk_intcost(MER_INCAGI) && sk_canlvup(MER_INCAGI), l("Improve Increase Agility"), rif(sk_intcost(PR_REDEMPTIO) && !getskilllv(PR_REDEMPTIO), l("Learn Redemption"), rif(sk_intcost(CR_TRUST) && !getskilllv(CR_TRUST), l("Learn Last Standing Man"), l("Nothing at the moment."); mes ""; switch (@menu) { case 1: // TODO: Requirem, quest, agree sk_lvup(SM_BASH); break; case 2: // TODO: Requirem, quest, agree sk_lvup(AL_ANGELUS); break; case 3: // TODO: Requirem, quest, agree sk_lvup(MER_INCAGI); break; case 4: // TODO: Requirem, quest, agree sk_lvup(PR_REDEMPTIO); break; case 5: // TODO: Requirem, quest, agree sk_lvup(CR_TRUST); break; default: goto L_Close; } goto L_Member; OnInit: .@npcId = getnpcid(0, .name$); setunitdata(.@npcId, UDT_HEADTOP, WarlordHelmet); setunitdata(.@npcId, UDT_HEADMIDDLE, WarlordPlate); setunitdata(.@npcId, UDT_HEADBOTTOM, NPCEyes); setunitdata(.@npcId, UDT_WEAPON, JeansChaps); setunitdata(.@npcId, UDT_HAIRSTYLE, 2); setunitdata(.@npcId, UDT_HAIRCOLOR, 4); .sex=G_MALE; .distance=5; end; }