// Wizard // MG_COLDBOLT (ice) // MG_LIGHTNINGBOLT (wind) // WZ_EARTHSPIKE (earth) // MG_NAPALMBEAT (ghost) // Sage // SA_FREECAST (allows to move/attack while casting) // SA_FLAMELAUNCHER (bestow fire element on weapon for 20m, 70% cth) // SA_FROSTWEAPON (bestow water element on weapon for 20m, 70% cth) // SA_LIGHTNINGLOADER (bestow wind element on weapon for 20m, 70% cth) // SA_SEISMICWEAPON (bestow earth element on weapon for 20m, 70% cth) // SA_DRAGONOLOGY (+4% ATK, +2% MATK, +1 INT and +4% resist against DRAGONS) // Priest // AL_PNEUMA (BLOCKS ranged (4+ tiles) physical attacks on a 3x3 area. No bows :D) // AL_HOLYLIGHT (standard holy magic attack - 125% of MATK) // MG_SRECOVERY (small increase to SP Recovery while idle each 10 sec.) // ALL_RESURRECTION (Revive at 10% HP. May insta-kill undead.) // PR_ASPERSIO (Change anyone weapon to holy for 60s. Or 40 defense-disregard holy dmg to undead/evil) // TF_DETOXIFY (cancels poison)