// TMW2 scripts. // Authors: // Jesusalva // Description: // Leader of the BERSERK class 003-0,34,45,4 script Ragger Master NPC_PLAYER,{ if (!is_staff()) goto L_Close; if (!(MAGIC_SUBCLASS & CL_BERSERK)) goto L_SignUp; goto L_Member; // Sign Up L_SignUp: // Not allowed if subclass filled or not from main class if (total_subclass() >= max_subclass() || getskilllv(MAGIC_WARRIOR) < 2) goto L_Close; mesn; mesq l("Hey there! Do you want to join the Berserk (Ragger) Class?"); mesc l("Warning: If you join a subclass, you can't leave it later!"), 1; next; if (askyesno() != ASK_YES) close; // TODO: Requeriment for signing up to a subclass? Or is the tier + skill quest hard enough? MAGIC_SUBCLASS=MAGIC_SUBCLASS|CL_BERSERK; mesn; mesq l("Welcome to the berserker guild!"); close; // Close L_Close: goodbye; closedialog; close; L_Missing: mesn; mesq l("Hey hey! You don't have that stuff, CAN'T YOU READ?!"); percentheal 0, -10; next; goto L_Member; // Membership area // Ragger // KN_AUTOCOUNTER (Counter any attack with 2x critical rate and block attack for 0.5s) // SM_ENDURE (deny stun penalty when hit, and MDEF bonus, for 10s) L_Member: mesn; mesq l("Hey there! Do you want to learn new skills for a very small teaching fee?"); select rif(sk_intcost(SM_BASH) && getskilllv(SM_BASH) < (3+degree_subclass()), l("Improve Bash Skill")), rif(sk_intcost(SM_ENDURE) && sk_canlvup(SM_ENDURE), l("Improve Endure Skill")), rif(sk_intcost(KN_AUTOCOUNTER) && sk_canlvup(KN_AUTOCOUNTER), l("Improve Counter Defense")), l("Nothing at the moment."); mes ""; switch (@menu) { case 1: mesn; mesq l("This useful skill will only require:"); mesc l("@@/@@ @@", countitem(ManaPiouFeathers), (getskilllv(SM_ENDURE)+1)*15, getitemlink(ManaPiouFeathers)); mesc l("@@/@@ @@", countitem(CaveSnakeSkin), (getskilllv(SM_ENDURE)+1)*4, getitemlink(CaveSnakeSkin)); mesc l("@@/@@ @@", countitem(RubyPowder), (getskilllv(SM_ENDURE)+1)*2, getitemlink(RubyPowder)); mesc l("@@/@@ @@", countitem(StrengthPotion), (getskilllv(SM_ENDURE)+1)*2, getitemlink(StrengthPotion)); next; if (askyesno() == ASK_YES) { if ( countitem(ManaPiouFeathers) < (getskilllv(SM_ENDURE)+1)*15 || countitem(CaveSnakeSkin) < (getskilllv(SM_ENDURE)+1)*4 || countitem(RubyPowder) < (getskilllv(SM_ENDURE)+1)*2 || countitem(StrengthPotion) < (getskilllv(SM_ENDURE)+1)*2) goto L_Missing; delitem PiberriesInfusion, (getskilllv(SM_ENDURE)+1)*15; delitem BlackMambaEgg, (getskilllv(SM_ENDURE)+1)*4; delitem MoubooSteak, (getskilllv(SM_ENDURE)+1)*2; delitem IronIngot, (getskilllv(SM_ENDURE)+1)*2; sk_lvup(SM_BASH); next; } break; case 2: mesn; mesq l("This useful skill will only require:"); mesc l("@@/@@ @@", countitem(PiberriesInfusion), (getskilllv(KN_AUTOCOUNTER)+1)*10, getitemlink(PiberriesInfusion)); mesc l("@@/@@ @@", countitem(BlackMambaEgg), (getskilllv(KN_AUTOCOUNTER)+1)*2, getitemlink(BlackMambaEgg)); mesc l("@@/@@ @@", countitem(MoubooSteak), (getskilllv(KN_AUTOCOUNTER)+1)*4, getitemlink(MoubooSteak)); mesc l("@@/@@ @@", countitem(IronIngot), (getskilllv(KN_AUTOCOUNTER)+1)*1, getitemlink(IronIngot)); next; if (askyesno() == ASK_YES) { if ( countitem(PiberriesInfusion) < (getskilllv(KN_AUTOCOUNTER)+1)*10 || countitem(BlackMambaEgg) < (getskilllv(KN_AUTOCOUNTER)+1)*2 || countitem(MoubooSteak) < (getskilllv(KN_AUTOCOUNTER)+1)*4 || countitem(IronIngot) < (getskilllv(KN_AUTOCOUNTER)+1)*1) goto L_Missing; delitem PiberriesInfusion, (getskilllv(KN_AUTOCOUNTER)+1)*10; delitem BlackMambaEgg, (getskilllv(KN_AUTOCOUNTER)+1)*2; delitem MoubooSteak, (getskilllv(KN_AUTOCOUNTER)+1)*4; delitem IronIngot, (getskilllv(KN_AUTOCOUNTER)+1)*1; sk_lvup(KN_AUTOCOUNTER); next; } break; case 3: mesn; mesq l("This useful skill will only require:"); mesc l("@@/@@ @@", countitem(Cheese), (getskilllv(CR_TRUST)+1)*50, getitemlink(Cheese)); mesc l("@@/@@ @@", countitem(Coral), (getskilllv(CR_TRUST)+1)*30, getitemlink(Coral)); mesc l("@@/@@ @@", countitem(PiberriesInfusion), (getskilllv(CR_TRUST)+1)*20, getitemlink(PiberriesInfusion)); mesc l("@@/@@ @@", countitem(HastePotion), (getskilllv(CR_TRUST)+1)*10, getitemlink(HastePotion)); mesc l("@@/@@ @@", countitem(DiamondPowder), (getskilllv(CR_TRUST)+1)*3, getitemlink(DiamondPowder)); mesc l("@@/@@ @@", countitem(ElixirOfLife), (getskilllv(CR_TRUST)+1)*1, getitemlink(ElixirOfLife)); next; if (askyesno() == ASK_YES) { if ( countitem(Cheese) < (getskilllv(CR_TRUST)+1)*50 || countitem(Coral) < (getskilllv(CR_TRUST)+1)*30 || countitem(PiberriesInfusion) < (getskilllv(CR_TRUST)+1)*20 || countitem(HastePotion) < (getskilllv(CR_TRUST)+1)*10 || countitem(DiamondPowder) < (getskilllv(CR_TRUST)+1)*3 || countitem(ElixirOfLife) < (getskilllv(CR_TRUST)+1)*1) goto L_Missing; delitem Cheese, (getskilllv(CR_TRUST)+1)*50; delitem Coral, (getskilllv(CR_TRUST)+1)*30; delitem PiberriesInfusion, (getskilllv(CR_TRUST)+1)*20; delitem HastePotion, (getskilllv(CR_TRUST)+1)*10; delitem DiamondPowder, (getskilllv(CR_TRUST)+1)*3; delitem ElixirOfLife, (getskilllv(CR_TRUST)+1)*1; sk_lvup(SM_ENDURE); next; } break; default: goto L_Close; } goto L_Member; OnInit: .@npcId = getnpcid(0, .name$); setunitdata(.@npcId, UDT_HEADTOP, WarlordHelmet); setunitdata(.@npcId, UDT_HEADMIDDLE, GoldenWarlordPlate); setunitdata(.@npcId, UDT_HEADBOTTOM, ShortGladius); setunitdata(.@npcId, UDT_WEAPON, JeansChaps); setunitdata(.@npcId, UDT_HAIRSTYLE, 2); setunitdata(.@npcId, UDT_HAIRCOLOR, 4); .sex=G_MALE; .distance=5; end; }