// Evol scripts. // Authors: // Qwerty Dragon // Reid // Description: // Captain Nard dialogs. // Nard is a fair merchant ship's captain. // This quest is meant to teach the player how to use a weapon. // 4 bits array: // ShipQuests // Variable: // 0 ShipQuests_Nard // 1 ShipQuests_Gugli // 2 ShipQuests_ChefGado // Values: // 00 Introduction of the boxes and Nard. This is displayed when the player never spoke to Nard or his box. // 01 Nard spoke and gave access to the outdoor of the ship. // 02 Completed the Gugli quest. // 03 ChefGado Quest accepted. // 04 ChefGado Quest completed and "Introduction" chapter finalized. // 05 Reward taken from the box. // 06 Intro finished // 10 Never talked with Gugli. // 11 Gugli gives you the task. // 12 Gave all of the boxes to Gugli. 002-4,25,26,0 script Nard NPC_NARD,{ .@nard = getq(ShipQuests_Nard); .@gugli = getq(ShipQuests_Gugli); .@gado = getq(ShipQuests_ChefGado); .@narrator = getq(General_Narrator); L_Checker: if (.@gado > 3 && .@nard == 3) goto L_ChefQuestComplete; if (.@nard == 2) goto L_ChefQuestStart; if (.@nard == 3) goto L_ChefQuestGiven; if (.@nard == 4) goto L_Reward; if (.@nard > 5) goto L_GoBackArtis; if (.@nard > 4) goto L_Already; if (.@gugli == 2) goto L_Done; if (.@nard == 1) goto L_NotYet; if (.@narrator == 1) goto L_NotYet; // TODO mesn; mesq l("Hello."); next; mesq l("Let me introduce myself, I am Nard, captain of this ship."); next; mesq lg("I am pleased to see that you have woken up and are active. Elmo came here to tell me this good news!"); next; //setcamnpc "Elmo"; //mesn "Elmo"; //mesq l("Oh... Err, yes I did, or, well, good day to you!"); //next; //restorecam; mesn; mesq l("Hehehe, he is a bit nervous, please forgive him, it is not everyday we have a new member in the crew!"); next; mesq l("So, how do you feel? I see that Juliet did a marvelous job! You look like you're in good health now."); next; L_Menu: menu lg("I feel ok."), L_Ok, l("Who's this Juliet?"), L_Juliet, lg("I'm a bit sick..."), -; mes ""; mesn; mesq l("Oh, I was going to ask you if you wanted to help the crew search for some food and explore the island out there."); next; L_MenuQuest: menu l("What do you need?"), -, l("Is there a reward?"), L_NeedHead, l("Wait, you never came here before?"), L_CandorIsland; mes ""; //mesn; //mesq l("Oh! I like that sort of answer!"); //next; //mesq lg("We need manpower on the island... Oh forgive me, women are also welcome, of course.", "We need manpower on the island."); mesn; mesq l("Ship travels are not free. See if you can gather some money, and I'll bring you to Tulishmar!"); next; mesn; mesq l("Why Tulishmar, you say? Because well, believe me, if you want to find out anything, the best place to ask around is Tulim!"); setq General_Narrator, 1; LOCATION$ = "Candor"; //inventoryplace JohanneKey, 1; //setq ShipQuests_Nard, 1; //getitem JohanneKey, 1; close; L_NeedHead: mes ""; mesn; mesq l("You're pretty much stranded on this forsaken island if you don't help me!"); next; mesq l("Also, I believe hard work always pay off."); next; goto L_MenuQuest; L_Ok: mes ""; mesn; mesq l("Good to know."); next; mesq l("We have made a stop at a little island, before making it on to the port of Tulishmar."); next; mesq l("It would be good for you to do some exercise, the ship isn't big enough for that."); next; goto L_SpecialTask; L_Juliet: mes ""; mesn; mesq l("You have an awful case of amnesia."); next; mesq l("She is the nurse and shipkeeper of this ship."); next; mesq lg("But most important, she is the one who took care of you when you were unconscious."); next; L_SpecialTask: mesq l("I know that you are just starting to feel better, but I'd like you to explore the island we're currently at."); next; goto L_MenuQuest; L_CandorIsland: mes ""; mesn; mesq l("I never said that. I come here frequently to trade. It is you who should explore the island."); next; mesq l("This is ##BCandor Island##b. A very small community lives here."); next; mesq l("If they were any bigger, monsters would come and kill everyone."); next; goto L_MenuQuest; L_NotYet: mesn; mesq l("You still haven't completed your tasks."); next; .@price=2000000000-Zeny; // TODO: The price is 2 kGP, not 2 Billions if (.@price <= 0) mesq l("I don't accept dirty money. You must have a hard-worked gold!"); else mesq l("You still need @@ GP for the trip to Tulishmar.", .@price); close; L_Done: mesn; mesq l("Hi @@.", strcharinfo(0)); next; mesq l("Elmo and Gugli told me that you did all of the tasks outside, congrats!"); setq ShipQuests_Nard, 2; next; goto L_ChefQuestRedir; L_ChefQuestStart: mesn; mesq lg("Elmo told me you are now considered family and are numbered among us in our activities on the island. I do so very much appreciate the efforts you did down there."); next; L_ChefQuestRedir: mesq l("Unfortunately, we still need help from you. This time it will be a delicate task, here onboard."); next; mesq l("Elmo brought reports to me about some frictions between my old and new lieutenants. You probably already met Juliet and Chef Gado."); next; mesq l("They are each valued individuals and I need them both. In the past, I probably made my share of mistakes. I regret good management is so difficult. I was wondering if you could investigate and... Sort out this situation."); next; select l("Of the two of them, who has 'good' on their side?"); mes ""; mesq l("I do not want to go pointing my finger at someone. I want to be honorable and fair, and I sense the same quality in you, so I put my trust in you. I am sure you will be able to judge and solve this troubling situation."); setq ShipQuests_Nard, 3; close; L_ChefQuestGiven: mesn; mesq l("It seems you still have some work to do."); close; L_ChefQuestComplete: mesn; mesq l("Congratulations!"); next; mesq l("You are now officially part of my crew! Thanks again for your help."); next; mesq l("Take your reward from the box next to my desk!"); next; select l("I will take it! Thank you captain!"); setq ShipQuests_Nard, 4; getexp 50, 0; // Need to add a skill for the crew at this line. mes ""; L_Already: speech l("I recommend you to take a nap on the inferior level, we will soon leave this place."); close; L_GoBackArtis: checkclientversion; speech S_LAST_NEXT, l("Enough of this island?"), l("Where would you like to go now?"); switch (select(l("Let's go to Artis."), l("Tell me, where are we right now?"), l("I would like to stay here a bit more."))) { case 1: speech S_FIRST_BLANK_LINE | S_LAST_NEXT, l("Let's set sail then!"); savepoint "001-2-22", 50, 38; if (!getmapxy(.@map$, .@x, .@y, 0)) { warp "001-2-24", .@x, .@y; } else { warp "001-2-24", 22, 27; } closedialog; close; case 2: closedialog; npctalk3 l("This is Drasil Island, I named it after an ancient mythical tree."); close; case 3: speech S_FIRST_BLANK_LINE | S_LAST_NEXT, l("Ok I stay here with my paperwork if you need my help."); closedialog; close; } L_Reward: mesn; mesq l("You may already claim your reward."); close; OnInit: .sex = G_MALE; .distance = 5; end; }