// Evol scripts. // Authors: // 4144 // Qwerty Dragon // Vasily_Makarov // Jesusalva // Description: // Allows to change language and talks about what happened to him. // Modified by Jesusalva for TMW2 // 2 Bits Array: // ShipQuests // Variables: // 0 ShipQuests_Julia // 1 ShipQuests_ChefGado // 2 ShipQuests_Nard // Values: // Julia: // 10 Default, no quest given. // 01 Need to see Julia. // 02 Has been registered by Julia. // Gado: // 10 Default, no quest given. // 11 Quest accepted. // 12 Ingredients collected, ready to poison Julia. // 13 Julia poisoned. // 14 Quest complete. Chef Gago wins. // 15 Quest complete. Julia wins (poison dish returned). // 16 Quest complete. Julia wins. // Nard: // 20 Introduction of the boxes and Nard. This is displayed when the player never spoke to Nard or his box. // 21 Nard spoke and gave access to the outdoor of the ship. // 22 Completed the Gugli quest. // 23 ChefGado Quest accepted. // 24 ChefGado Quest completed and "Introduction" chapter finalized. // 25 Reward taken from the box. 002-3,27,24,0 script Juliet#TMW2 NPC_JULIA,2,10,{ function ynMenu { if (select(l("Yes, I do."), l("No, none.")) == 1) { return; } closedialog; } function poisonJulia { mes ""; mesn; mesq l("Seems yummy! Let me taste it!"); next; mesq l("Hmmm, hm... *cough*, *cough*, *burp*, *cough*. What... What is that?!... *cough*, *burp*... Damn Gado... *cough*"); if (countitem(PoisonedDish) > 0) delitem PoisonedDish, 1; setq ShipQuests_ChefGado, 3; close; } function gotoSleep { speech S_FIRST_BLANK_LINE | S_LAST_NEXT, l("You already did enough for us, follow Nard's advice and get some rest."), l("We are at half a day from our final destination, by the time that you wake up I'm sure that we will be there!"), l("Do you have any other questions for me?"); ynMenu; return; } function heardRumors { mes ""; mesn; mesq l("You shouldn't believe every tale drunken sailors tell you."); next; select l("Let's say the person who told me about that is well respected on this ship and never drunk."); mes ""; mesn; mesq l("Hahaha! All sailors aboard this ship are always drunk... Well... Except... Wait, what?! Nard told you?!"); next; mesq l("Doesn't he like the way I'm taking care of his ship? Everything is clean and tidy with me, rightful lieutenant of La Johanne."); next; mesq l("I give tasks to every single sailor, all day long. That should make him happy!"); next; select l("Well... I don't think it is the best way to rule a ship. Think about it."), l("In fact, everything seems to work perfectly under your guidance. Nard has made the right choice."); if (@menu == 1) { closedialog; end; } mes ""; mesn; mesq l("I'm glad you're on my side."); next; mesq l("Take this money as a reward for your nice words."); setq ShipQuests_ChefGado, 6; Zeny += 100; message strcharinfo(0), l("You receive @@ GP!", 100); getexp 8, 0; close; } function gotRegrets { mes ""; mesn; mesq l("Why? And who should you bring it back to?"); next; select l("Ehm... He was really upset because of some past stories."); mes ""; mesn; mesq l("Gado! That coward lives in the past, I will ask Nard to punish him, again!"); next; mesq l("Take this money for your wise choice. But do not try it again. The open sea has been merciful with you once... Do not further tempt the fates!"); setq ShipQuests_ChefGado, 5; Zeny += 200; message strcharinfo(0), l("You receive @@ GP!", 200); getexp 15, 0; close; } function basicSkill { mes ""; mesn; mesq l("Let me check into it..."); next; adddefaultskills; mesq l("Here you go, everything is fixed."); emotion E_HAPPY; next; mesq l("Do you have any other questions for me?"); next; ynMenu; return; } function chooseLang { mes ""; mesn; mesq l("Of course! Tell me which language you speak and I will change the note on the ship passenger list."); next; asklanguage(LANG_IN_SHIP); mes ""; mesn; mesq l("Ok, done."); if (getq(ShipQuests_Julia) == 2) { next; mesq l("Do you have any other questions for me?"); next; ynMenu; return; } next; mesq l("I'm sure that you've got some questions for me, feel free to ask them, but first I need to tell you the rules of proper social conduct on board."); mesq l("Here they are."); next; narrator S_LAST_NEXT, l("There is a paper with some rules written on it."); GameRules 8 | 4; mesn; mesq l("Oh, and I almost forgot! Do not give the password of your room to anybody! I am the only one who has the other key and I won't ask for yours so keep it secret and try not to use the same password for any other room in the future."); next; mesq l("If you want to read this page again, there is a copy up on the left wall."); next; mesq l("You can also read The Book of Laws at any time to see the rules."); next; mesq l("I think I'm done with that now. Do you have any questions?"); next; setq ShipQuests_Julia, 2; return; } function whereAmI { mes ""; mesn; mesq l("You're on a ship, we're on our way to the oldest human city, Tulishmar."); next; mesq l("We should be there in a few days. For now, you can relax on the ship, or visit the island we're docked at! Its a small island, but a good place to get some exercise and stretch your legs."); next; mesq l("Do you have any other questions for me?"); next; ynMenu; return; } function whatHappened { mes ""; mesn; mesq l("We thought that you could help us understand this, all we know is that we found you cast in the sea, adrift on your raft."); next; mesq lg("You were in bad shape, you should be happy we found you before the sea killed you."); next; //select // l("Sorry, but I can't tell you anything about that."), // l("Nothing, sorry."); mes ""; mesn; mesq l("Did you have any other questions for me?"); next; ynMenu; return; } function readRules { mes ""; mesn; mesq l("Of course, they are on the left wall, go have a look at them."); next; mesq l("Do you have any other questions for me?"); next; ynMenu; return; } function mainMenu { do { .@q2 = getq(ShipQuests_ChefGado); .@q3 = getq(ShipQuests_Nard); .@q4 = getq(General_Narrator); selectd rif(.@q3 == 5 && .@q4 < 1, l("What can I do now?")), rif(.@q3 == 3 && .@q2 == 0, l("I heard rumors about some old hostilities between you and Gado. Are they true?")), rif(.@q2 == 2 && countitem(PoisonedDish), l("Well... No wait, I have something for you but you shouldn't eat it... I'm taking it back to the kitchen.")), rif(.@q2 == 2 && countitem(PoisonedDish), l("I have brought you a tasty present for your delicate mouth.")), rif(getskilllv(NV_BASIC) < 6, l("Something is wrong with me, I can't smile nor sit.")), lg("I made a mistake, I would like to change my language."), l("Could you explain to me where I am?"), l("What happened to me?"), l("Can I read these rules again?"), l("Nothing, sorry."); switch (@menu) { case 1: gotoSleep; break; case 2: heardRumors; break; case 3: gotRegrets; break; case 4: poisonJulia; break; case 5: basicSkill; break; case 6: chooseLang .@s$; break; case 7: whereAmI; break; case 8: whatHappened; break; case 9: readRules; break; case 10: closedialog; end; } } while (1); } mesn; mesq lg("Hello dear!"); next; mesq l("What do you want today?"); next; mainMenu; OnTouch: .@q = getq(ShipQuests_Julia); if (.@q > 1) end; checkclientversion; mesn; mesq l("Hi, nice to see you!"); next; mesq l("My name is Juliet, it is me who took care of you after we found you in the sea."); next; mesq lg("I'm glad to see you're okay."); next; if (getq(ShipQuests_Julia) < 2) { mesq l("I'm sure that you've got some questions for me, feel free to ask them, but first I need to tell you the rules of proper social conduct on board."); mesq l("Here they are."); next; narrator S_LAST_NEXT, l("There is a paper with some rules written on it."); GameRules 8 | 4; mesn; mesq l("Oh, and I almost forgot! Do not give the password of your room to anybody! I am the only one who has the other key and I won't ask for yours so keep it secret and try not to use the same password for any other room in the future."); next; mesq l("If you want to read this page again, there is a copy up on the left wall."); next; mesq l("You can also read The Book of Laws at any time to see the rules."); next; mesq l("I think I'm done with that now. Do you have any questions?"); next; setq ShipQuests_Julia, 2; } //mesq lg("Could I ask you what your native language is? A sailor told me you're Russian, but another one told me you're French... I'm a bit lost. I will register you on the ship passenger list just after that."); //next; //chooseLang; mainMenu; end; OnInit: .sex = G_FEMALE; .distance = 10; .quest_debug = ShipQuests_Julia; }