// TMW2 Script // Authors: // Jesusalva // // Evol scripts. // Authors: // Ablu // Alastrim // Reid // // Description: // Doors NPCs. 002-2,48,29,0 script DoorUpwards NPC_HIDDEN,0,0,{ OnTouch: if (mobcount("002-2","all") > 0) goto L_Warn; goto L_Warp; L_Warn: .@q = getq(ShipQuests_Peter); if (.@q == 5) goto L_Warp; mesn "Narrator"; mesc l("There are still some rattos left! Do you want to abort the quest?"); next; menu l("Yes."), L_Warp, l("No."), -; warp "002-2", 48, 28; closeclientdialog; close; L_Warp: if (LOCATION$ == "") warp "002-1", 72, 36; else warp "002-1@"+LOCATION$, 72, 36; closeclientdialog; close; } 002-2,24,31,0 script LeftDoor NPC_HIDDEN,0,0,{ OnTouch: dispbottom l("I can't go there now."); end; mesn "Narrator"; mesc l("It seems that you need a key to open this door."); next; mesc l("What do you want to do?"); next; menu rif(countitem(718) > 0, l("Use the key.")), L_Warp, l("Break the door."), L_Break, l("Go away."), -; closeclientdialog; close; L_Break: mes ""; mesn "Narrator"; mesc l("You hear a loud scream. It must be the creaking of the wooden door..."); close; L_Warp: mes ""; mesn "Narrator"; mesc l("Wait, it seems someone is blocking the door from the other side!"); close; }