// TMW2 scripts. // Authors: // 4144 // Qwerty Dragon // Vasily_Makarov // Jesusalva // Description: // Allows to change language and talks about what happened to him. // Modified by Jesusalva for TMW2. She is the nurse and also does other minor tasks. // Variables: // 0 ShipQuests_Julia // Values: // Julia: // 0 Default, haven't started the game yet. // 1 Need to see Julia. // 2 Has been registered by Julia. // 3 Has talked with Nard 002-1,67,26,0 script Juliet NPC_JULIA,2,10,{ function sellFood { closeclientdialog; openshop; close; return; } function basicSkill { mes ""; mesn; mesq l("Let me check into it..."); next; adddefaultskills; mesq l("Here you go, everything is fixed."); emotion E_HAPPY; next; return; } function chooseLang { mes ""; mesn; mesq l("Of course! But beware that %s are always in demand!", "[@@https://www.transifex.com/arctic-games/moubootaur-legends/|"+l("Translators")+"@@]"); next; mesq l("Tell me which language you speak and I will change the note on the ship passenger list."); next; asklanguage(LANG_IN_SHIP); mes ""; mesn; mesq l("Ok, done."); next; return; } function whereAmI { mes ""; mesn; mesq l("You're on a ship, we're on our way to the oldest human city, Tulishmar."); next; mesq l("We should be there in a few days. For now, you can relax on the ship, or visit the island we're docked at! Its a small island, but a good place to get some exercise and stretch your legs."); next; return; } function whatHappened { mes ""; mesn; mesq l("We thought that you could help us understand this, all we know is that we found you cast in the sea, in a sand bank."); next; mesq lg("You were in bad shape, you should be happy we found you before the sea killed you."); next; return; } function readRules { mes ""; mesn; mesq l("Of course, they are on the left wall, go have a look at them."); next; return; } function mainMenu { do { .@q4 = getq(General_Narrator); select l("I am hungry. Can I buy some food here?"), rif(getskilllv(NV_BASIC) < 6, l("Something is wrong with me, I can't smile nor sit.")), lg("I made a mistake, I would like to change my language."), rif(!.@q4, l("Could you explain to me where I am?")), rif(!.@q4, l("What happened to me?")), l("Can I read these rules again?"), l("Nothing, sorry."); switch (@menu) { case 1: sellFood; break; case 2: basicSkill; break; case 3: chooseLang .@s$; break; case 4: whereAmI; break; case 5: whatHappened; break; case 6: readRules; break; case 7: closedialog; end; } } while (1); } mesn; mesq lg("Hello dear!"); next; if (getq(ShipQuests_Julia) < 3) mesq l("Have you already talked to our captain? He should be downstairs waiting for you!"); mesq l("What do you want today?"); next; mainMenu; OnTouch: .@q = getq(ShipQuests_Julia); if (.@q > 1) end; checkclientversion; mesn; mesq l("Hi, nice to see you!"); next; mesq l("My name is Juliet, it is me who took care of you after we found you in the sea. I'm glad to see you're okay."); next; if (getq(ShipQuests_Julia) < 2) { mesq l("I'm sure that you've got some questions for me, feel free to ask them, but first I need to tell you the rules all adventurers must respect on this world."); next; GameRules 8 | 4; mesn; mesq l("Oh, and I almost forgot! Do not share passwords or pincodes, not even with staff! And do not use the same password somewhere else, they can be stolen!"); next; mesn; mesq l("If you want to read this page again, there is a copy up on the wall."); next; mesn; mesq l("Also, take this book so you don't forget the rules. You can always read it, or type ##B@rules##b on the chat."); // No inventoryplace here. getitem BookOfLaws, 1; setq ShipQuests_Julia, 2; next; mesq l("I think I'm done with that now. You should now look for captain Nard downstairs. He'll be waiting for you."); mesq l("Do you have any questions?"); next; mesc b(l(".:: Main Quest 1-2 ::.")), 3; msObjective(false, l("Talk to @@", l("Captain Nard"))); next; } mainMenu; end; OnInit: .sex = G_FEMALE; .distance = 10; sellitem Cheese; sellitem Aquada; sellitem Piberries; sellitem Bread; end; }