// TMW-2 Script // Authors: // Qwerty Dragon and Reid (originals) // Jesusalva // Description: // Dan is a sailor from Nard ship (TODO another Redy? Seriously?) who is afraid // of Pious. // Variables: // ShipQuests_Dan 002-1,32,31,0 script Dan#002-1 NPC_REDY_MAN,{ .@q=getq(ShipQuests_Dan); mesn; mesq l("You see these pious around us?"); next; mesq l("It seems that we are close to an island, we should take a look at the upper level."); close; OnInit: .sex = G_MALE; .distance = 5; end; } 002-1,0,0,0 script PiouSpwn NPC_HIDDEN,{ OnRespawnPiou1: sleep 60000; areamonster(instance_mapname("002-1"), 52, 32, 73, 41, "Piou", 1002, 1, instance_npcname("PiouSpwn")+"::OnRespawnPiou1"); end; OnRespawnPiou2: sleep 60000; areamonster(instance_mapname("002-1"), 52, 32, 73, 41, "Piou", 1002, 1, instance_npcname("PiouSpwn")+"::OnRespawnPiou2"); end; OnRespawnPiou3: sleep 60000; areamonster(instance_mapname("002-1"), 52, 32, 73, 41, "Piou", 1002, 1, instance_npcname("PiouSpwn")+"::OnRespawnPiou3"); end; OnRespawnPiou4: sleep 60000; areamonster(instance_mapname("002-1"), 52, 32, 73, 41, "Piou", 1002, 1, instance_npcname("PiouSpwn")+"::OnRespawnPiou4"); end; OnInstanceInit: areamonster(instance_mapname("002-1"), 52, 32, 73, 41, "Piou", 1002, 1, instance_npcname("PiouSpwn")+"::OnRespawnPiou1"); areamonster(instance_mapname("002-1"), 52, 32, 73, 41, "Piou", 1002, 1, instance_npcname("PiouSpwn")+"::OnRespawnPiou2"); areamonster(instance_mapname("002-1"), 52, 32, 73, 41, "Piou", 1002, 1, instance_npcname("PiouSpwn")+"::OnRespawnPiou3"); areamonster(instance_mapname("002-1"), 52, 32, 73, 41, "Piou", 1002, 1, instance_npcname("PiouSpwn")+"::OnRespawnPiou4"); end; }