// TMW2 Scripts. // // TMW-BR Original Authors: // Programmer: Adson Renato // Texts: Arkanjo // Review: Jesusalva // // Authors: // Jesusalva // Description: // Stowaway hidden in a ship's hole. Contrabandist. Trade potions, dyes, // food, water, and money for an item. 002-1,45,26,0 script Alige NPC_ALIGE,{ .@q=getq(ShipQuests_Alige); mesn; mesq lg("Hey, dude! The guards are after me. I need your help, and I can reward you."); next; mesn strcharinfo(0); menu l("Guaaaards! Sailors! Help! We have a stowaway!"), L_Revolt, l("Not right now, I'm busy."), L_Close, l("Did you said reward?!"), L_GoGo; L_Revolt: message strcharinfo(0), l("Guaaaards! Sailors! Help! We have a stowaway!"); mesn; mesq l("No, please don't! I have 3 kids to feed. They are looking for me for contraband. Please, let me go!"); close; L_Close: close; L_GoGo: mesn; mesq l("Yes, I need to get out of here the earliest possible."); next; mesn strcharinfo(0); mesq l("So tell me already what you need, and what is the reward!"); next; // Stowaway hidden in a ship's hole. Contrabandist. Trade potions, dyes, // food, water, and money for a hat. mesn; mes col("Alige hands you an old paper patch.",9); next; mesn l("Old Paper Patch"); mes l("* @@/30 @@", countitem(CactusPotion), getitemlink(CactusPotion)); mes l("* @@/12 @@", countitem(Bread), getitemlink(Bread)); mes l("* @@/12 @@", countitem(Cheese), getitemlink(Cheese)); mes l("* @@/8 @@", countitem(BottleOfTonoriWater), getitemlink(BottleOfTonoriWater)); mes l("* @@/6 @@", countitem(HastePotion), getitemlink(HastePotion)); mes l("* @@/6 @@", countitem(StrengthPotion), getitemlink(StrengthPotion)); mes l("* @@/2 @@", countitem(YellowCottonDye), getitemlink(YellowCottonDye)); mes l("* @@/2 @@", countitem(BlueCottonDye), getitemlink(BlueCottonDye)); mes l("* @@/7.500 GP", Zeny); next; // Temporary item. This four leaf amulet can be evolved: Bromenal < Iron < Golden < Crozenite mesn; mesq l("In exchange for your help, I'll give you a @@!", getitemlink(BromenalFourLeafAmulet)); menu l("Of course I'll help you!"), L_Accept, l("Have you got mad? That's too much, it's like you are trying to be perfect! No way I'll help you!"), L_Close; L_Accept: mesn; mesq l("\"Many thanks! I'll be waiting for you, hiding on the ship's hold!\""); next; mesn strcharinfo(0); mesq l("Could you first explain me why so many items?"); next; mesn; mesq l("Very well, listen to my plan!"); next; mesn; mesq l("The dyes are to disguise myself, I don't want to get caught. The potions are for safety, who knows what I'll face?"); next; mesn; mesq l("Water, Bread and Cheese are to eat, and money is always useful, you know."); next; mesn strcharinfo(0); mesq l("You planned neatly. I'll be back."); setq ShipQuests_Alige, 1; close; mesn; mesq l("Wait... I just remebered, I need to solve a problem first. So please come back later."); close; OnInit: .sex = G_MALE; .distance = 2; // Preventive check against faulty update. Must be removed afterwards. // UPDATE `quest` SET `count1` = '0' WHERE `quest`.`quest_id` = 2; .@nb = query_sql("select `char_id` from `quest` WHERE (`count1`>=1 and `quest_id`=2) LIMIT 2", .@name$); if (getarraysize(.@name$) > 0) { debugmes "FATAL ERROR: Quest log not updated."; debugmes "disabling Alige to prevent weirder bugs."; debugmes "UPDATE `quest` SET `count1` = '0' WHERE `quest`.`quest_id` = 2"; disablenpc .name$; } end; OnTouch: if (getareausers() <= 1) setnpcdir "Alige", 2; // 6 close; OnUnTouch: if (getareausers() == 0) setnpcdir "Alige", 4; // 8 close; }