// TMW2 Scripts. // // TMW-BR Original Authors: // Programmer: Adson Renato // Texts: Arkanjo // Review: Jesusalva // // Authors: // Jesusalva // Description: // Stowaway hidden in a ship's hole. Contrabandist. Trade potions, dyes, // food, water, and money for a hat. 002-1,45,26,0 script Alige NPC_ALIGE,{ .@q=getq(ShipQuests_Alige); mesn; mesq lg("Hey, dude! The guards are after me. I need your help, and I can reward you."); next; mesn strcharinfo(0); menu l("Guaaaards! Sailors! Help! We have a stowaway!"), L_Revolt, l("Not right now, I'm busy."), L_Close, l("Did you said reward?!"), L_GoGo; L_Revolt: message strcharinfo(0), l("Guaaaards! Sailors! Help! We have a stowaway!"); mesn; mesq l("No, please don't! I have 3 kids to feed. They are looking for me for contraband. Please, let me go!"); close; L_Close: close; L_GoGo: mesn; mesq l("Yes, I need to get out of here the earliest possible."); next; mesn strcharinfo(0); mesq l("So tell me already what you need, and what is the reward!"); next; // Stowaway hidden in a ship's hole. Contrabandist. Trade potions, dyes, // food, water, and money for a hat. mesn; mes col("Alige hands you an old paper patch.",9); next; mesn l("Old Paper Patch"); mes l("* @@/30 @@", countitem(CactusPotion), getitemlink(CactusPotion)); mes l("* @@/10.000 GP", Zeny); next; mesn; mesq l("In exchange for your help, I'll give you a @@!"); menu l("Of course I'll help you!"), L_Accept, l("Have you got mad? That's too much, it's like you are trying to be perfect! No way I'll help you!"), L_Close; L_Accept: mesn; mesq l("Wait... I just remebered, I need to solve a problem first. So please come back later."); close; OnInit: .sex = G_MALE; .distance = 2; // Preventive check against faulty update. Must be removed afterwards. // UPDATE `quest` SET `count1` = '0' WHERE `quest`.`quest_id` = 2; .@nb = query_sql("select `char_id` from `quest` WHERE (`count1`>=1 and `quest_id`=2) LIMIT 2", .@name$); if (getarraysize(.@name$) > 0) { debugmes "FATAL ERROR: Quest log not updated."; debugmes "disabling Alige to prevent weirder bugs."; debugmes "UPDATE `quest` SET `count1` = '0' WHERE `quest`.`quest_id` = 2"; disablenpc .name$; } end; OnTouch: if (getareausers() <= 1) setnpcdir "Alige", 2; // 6 close; OnUnTouch: if (getareausers() == 0) setnpcdir "Alige", 4; // 8 close; }