// TMW2 scripts. // Author: // Jesusalva // Description: // Lilica is TMW-BR Scary Scary Easter Bunny and will help your trading stuff. 001-4,139,151,0 script Lilica#easter NPC_EASTER,{ mesn; mesq lg("Ah, traveller! I am Lilica the Scary Bunny! I exchange many @@ for neat rewards!","Ah, traveller! I am Lilica the Scary Bunny! I exchange many @@ for neat rewards!", getitemlink(SilverEasteregg)); next; mesn; mesq l("Golden Eggs are used for the grand collectioner prize. Ah, I love Easter! I loooooooove it!"); menu l("Scary..........."), -, l("Trade Silver Eggs"), L_Silver, l("View LeaderBoard"), L_Leader; close; L_Silver: openshop "#eastershop1"; closedialog; close; L_Leader: .@nb = query_sql("SELECT c.name, i.amount FROM `inventory` AS i, `char` AS c WHERE i.nameid=834 AND i.char_id=c.char_id ORDER BY i.amount DESC LIMIT 10", .@name$, .@value); mes("1."+.@name$[0]+" ("+.@value[0]+")"); mes("2."+.@name$[1]+" ("+.@value[1]+")"); mes("3."+.@name$[2]+" ("+.@value[2]+")"); mes("4."+.@name$[3]+" ("+.@value[3]+")"); mes("5."+.@name$[4]+" ("+.@value[4]+")"); mes("6."+.@name$[5]+" ("+.@value[5]+")"); mes("7."+.@name$[6]+" ("+.@value[6]+")"); mes("8."+.@name$[7]+" ("+.@value[7]+")"); mes("9."+.@name$[8]+" ("+.@value[8]+")"); mes("10."+.@name$[9]+" ("+.@value[9]+")"); close; OnInit: .sex = G_OTHER; .distance = 5; end; } // Silver Easter Egg exchange. 001-4,139,151,0 trader #eastershop1 NPC_HIDDEN,{ end; OnInit: tradertype(NST_CUSTOM); // Rare Items sellitem BunnyEars,3000; sellitem GoldenEasteregg,50; sellitem StrangeCoin,20; sellitem EasterEgg,5; end; OnCountFunds: setcurrency(countitem(SilverEasteregg)); end; OnPayFunds: if( countitem(SilverEasteregg) < @price ) end; delitem SilverEasteregg,@price; purchaseok(); end; }