// TMW2 scripts. // Author: // Jesusalva // Description: // Lilica is TMW-BR Scary Scary Easter Bunny and will help your trading stuff. 001-4,139,151,0 script Lilica#easter NPC_EASTER,{ mesn; mesq lg("Ah, traveller! I am Lilica the Scary Bunny! I exchange many @@ and @@ for neat rewards!","Ah, traveller! I am Lilica the Scary Bunny! I exchange many @@ and @@ for neat rewards!", getitemlink(SilverEasteregg), getitemlink(GoldenEasteregg)); next; mesn; mesq l("Golden Eggs are used for the grand collector prize. Ah, I love Easter! I loooooooove it!"); menu l("Scary..........."), -, l("Trade Silver Eggs"), L_Silver, l("Trade Golden Eggs"), L_Golden, rif(EASTER_EVENT != gettime(7),l("I want an Eggshell Hat!")), L_Quest, l("View LeaderBoard"), L_Leader; close; L_Silver: openshop "#eastershop1"; closedialog; close; L_Golden: openshop "#eastershop2"; closedialog; close; L_Leader: .@nb = query_sql("SELECT c.name, i.amount FROM `inventory` AS i, `char` AS c WHERE i.nameid=834 AND i.char_id=c.char_id ORDER BY i.amount DESC LIMIT 10", .@name$, .@value); mes("1."+.@name$[0]+" ("+.@value[0]+")"); mes("2."+.@name$[1]+" ("+.@value[1]+")"); mes("3."+.@name$[2]+" ("+.@value[2]+")"); mes("4."+.@name$[3]+" ("+.@value[3]+")"); mes("5."+.@name$[4]+" ("+.@value[4]+")"); mes("6."+.@name$[5]+" ("+.@value[5]+")"); mes("7."+.@name$[6]+" ("+.@value[6]+")"); mes("8."+.@name$[7]+" ("+.@value[7]+")"); mes("9."+.@name$[8]+" ("+.@value[8]+")"); mes("10."+.@name$[9]+" ("+.@value[9]+")"); close; L_Quest: setarray .@Seasonal, EggshellHat, EggshellHat, GreenEggshellHat, OrangeEggshellHat, DarkEggshellHat, EggshellHat; .@Hat=.@Seasonal[gettime(7)%6]; // Magically choose the hat from the array mesn; mesq l("Good choice! This year we're having a @@!", getitemlink(.@Hat)); next; mesn; mesq l("As usual, you can get only one hat yearly, for the symbolic amount of 30 @@ and 10 @@!", getitemlink(GoldenEasteregg), getitemlink(SilverEasteregg)); next; menu l("Maybe later."), -, rif(countitem(GoldenEasteregg) >= 30 && countitem(SilverEasteregg) >= 10, l("Deal.")), L_QuestDone; close; L_QuestDone: inventoryplace .@Hat, 1; delitem GoldenEasteregg, 30; delitem SilverEasteregg, 10; if (rand(0, 10000) < 1000) goto L_Unlucky; EASTER_EVENT=gettime(7); // The code below not allow hat to leave user account. A bad idea here so I left commented. //getitembound(.@Hat, 1, 1); getnameditem(.@Hat, strcharinfo(0)); mesn; mesq l("Here you go! Happy easter! Bhop bhop!"); close; L_Unlucky: getitem StrangeCoin, 15; mesn; mes l("\"Oh... Sorry, @@.", strcharinfo(0)); mes l("But in accordance to [@@https://tmw2.org/forums/viewtopic.php?pid=8|Community Decision@@], you were unlucky."); mes l("This means ##BAll items were lost##b, and you need to collect EVERYTHING, again, to get the hat."); mes l("But hey, it is Easter and the poll is still open, so here are 15 @@ as a consolation prize.", getitemlink(StrangeCoin)); mes l("Better luck next time!\""); close; OnInit: .sex = G_OTHER; .distance = 5; end; } // Silver Easter Egg exchange. 001-4,139,151,0 trader #eastershop1 NPC_HIDDEN,{ end; OnInit: tradertype(NST_CUSTOM); sellitem GoldenEasteregg,25; sellitem StrangeCoin,20; sellitem ChocolateMouboo,6; sellitem EasterEgg,3; end; OnCountFunds: setcurrency(countitem(SilverEasteregg)); end; OnPayFunds: if( countitem(SilverEasteregg) < @price ) end; delitem SilverEasteregg,@price; purchaseok(); end; } // Golden Easter Egg exchange. 001-4,139,151,0 trader #eastershop2 NPC_HIDDEN,{ end; OnInit: tradertype(NST_CUSTOM); // Ultra rare items sellitem OrangeEggshellHat,200; // Rare and not-so-rare Items sellitem BunnyEars,50; sellitem Boots,20; sellitem StrangeCoin,2; sellitem SilverEasteregg,1; end; OnCountFunds: setcurrency(countitem(GoldenEasteregg)); end; OnPayFunds: if( countitem(GoldenEasteregg) < @price ) end; delitem GoldenEasteregg,@price; purchaseok(); end; }