// This file is generated automatically. All manually added changes will be removed when running the Converter. // Map 001-2-19: Merchant Hall warps 001-2-19,41,31,0 warp #001-2-19_41_31 0,0,001-1,104,33 001-2-19,41,24,0 script #001-2-19_41_24_h NPC_HIDDEN,0,0,{ OnTouch: warp "001-2-25", 29, 30; close; OnUnTouch: doevent "#001-2-19_41_24::OnUnTouch"; } 001-2-19,41,24,0 script #001-2-19_41_24 NPC_ARTIS_DOOR_WOOD,2,3,{ close; OnTouch: doorTouch; OnUnTouch: doorUnTouch; OnTimer340: doorTimer; OnInit: doorInit; } 001-2-19,33,38,0 warp #001-2-19_33_38 0,0,001-1,101,37 001-2-19,41,57,0 warp #001-2-19_41_55 0,0,001-2-20,29,27 001-2-19,41,47,0 script #001-2-19_41_47_h NPC_HIDDEN,0,0,{ OnTouch: warp "001-1", 104, 42; close; OnUnTouch: doevent "#001-2-19_41_47::OnUnTouch"; } 001-2-19,41,47,0 script #001-2-19_41_47 NPC_ARTIS_DOOR_WOOD,2,3,{ close; OnTouch: doorTouch; OnUnTouch: doorUnTouch; OnTimer340: doorTimer; OnInit: doorInit; }