// TMW2 scripts. // Authors: // Jesusalva // Dusty in a Bottle (aka. Dustynator, Dustman, mr. willbelz) // Description: // Scripts for 001-10: Snipers, Bottles and Warps // Boss room 001-10,89,43,0 script #COD_BossRoomCheck NPC_NO_SPRITE,0,0,{ end; OnTouch: if (!@COD_CHECKPOINT) { dispbottom l("Magic Barrier is active. You must give a whole circle on the desert to break it."); } else { deltimer("#COD_BossRoomCheck::OnTimeDefeat"); addtimer(300000,"#COD_BossManager::OnTimeDefeat"); // You can't return now! warp "001-10-1", any(57, 58, 59), any(74, 75); dispbottom l("A dangerous boss room, keep your guard up!"); } end; OnTimeDefeat: @COD_CHECKPOINT=0; if (getmap() ~= "001-10") { warp "018-2-1", 24, 29; dispbottom l("COD: Ran out of time!"); } end; } // Magic Barrier 001-10,132,106,0 script #COD_Checkpoint106 NPC_NO_SPRITE,0,0,{ end; OnTouch: getmapxy(.@m$, .@x, .@y, 0); slide .@x+2, .@y; if (!@COD_CHECKPOINT) dispbottom l("Checkpoint! Magic Barrier went down!"); @COD_CHECKPOINT=1; end; } 001-10,132,107,0 duplicate(#COD_Checkpoint106) #COD_Checkpoint107 NPC_NO_SPRITE,0,0 001-10,132,108,0 duplicate(#COD_Checkpoint106) #COD_Checkpoint108 NPC_NO_SPRITE,0,0 001-10,132,109,0 duplicate(#COD_Checkpoint106) #COD_Checkpoint109 NPC_NO_SPRITE,0,0 001-10,132,110,0 duplicate(#COD_Checkpoint106) #COD_Checkpoint110 NPC_NO_SPRITE,0,0 001-10,132,111,0 duplicate(#COD_Checkpoint106) #COD_Checkpoint111 NPC_NO_SPRITE,0,0 001-10,132,112,0 duplicate(#COD_Checkpoint106) #COD_Checkpoint112 NPC_NO_SPRITE,0,0 001-10,132,113,0 duplicate(#COD_Checkpoint106) #COD_Checkpoint113 NPC_NO_SPRITE,0,0 001-10,0,0,0 script #CODMASTER NPC_NO_SPRITE,{ end; function spawner { // (Event, x1, y1, x2, y2, Amount, modifier) .@ev$=getarg(0, "#CODMASTER::OnDeath"); .@x1=getarg(1,0); .@y1=getarg(2,0); .@x2=getarg(3,200); .@y2=getarg(4,150); .@am=getarg(5,1); freeloop(true); for (.@i = 0; .@i < .@am; ++.@i) { if (!getarg(6,0)) .@monsterId=any(DustRifle, DustGatling, DustRevolver); else .@monsterId=any(AngryBat, Snake, AngryBat, DesertBandit, AngryBat, Sarracenus); areamonster("001-10", .@x1, .@y1, .@x2, .@y2, strmobinfo(1, .@monsterId), .@monsterId, 1, .@ev$); } } // Death handlers OnWLDeath: if (playerattached()) { if (rand2(0,1000) <= 20) getitem BottledDust, 1; } spawner("#CODMASTER::OnWLDeath", 0, 0, 200, 150, 1, 1); end; OnNDeath: if (playerattached()) { if (rand2(0,1000) <= 40) getitem BottledDust, 1; } spawner("#CODMASTER::OnNDeath", 0, 10, 200, 25); end; OnSDeath: if (playerattached()) { if (rand2(0,1000) <= 40) getitem BottledDust, 1; } spawner("#CODMASTER::OnSDeath", 0, 129, 200, 150); end; OnCDeath: if (playerattached()) { if (rand2(0,1000) <= 40) getitem BottledDust, 1; } spawner("#CODMASTER::OnCDeath", 73, 45, 132, 86); end; OnWDeath: if (playerattached()) { if (rand2(0,1000) <= 40) getitem BottledDust, 1; } spawner("#CODMASTER::OnWDeath", 10, 25, 72, 122); end; OnEDeath: if (playerattached()) { if (rand2(0,1000) <= 40) getitem BottledDust, 1; } spawner("#CODMASTER::OnEDeath", 160, 45, 190, 130); end; OnDeath: if (playerattached()) { if (rand2(0,1000) <= 40) getitem BottledDust, 1; } spawner("#CODMASTER::OnDeath"); end; ///////////////////////////////////////////////////////////////////////////////// /// on init block //// on init block ////// ///////////////////////////////////////////////////////////////////////////////// OnInit: // Spawn Wildlife spawner("#CODMASTER::OnWLDeath", 0, 0, 200, 150, 12, 1); // Spawn other monsters spawner("#CODMASTER::OnDeath", 0, 0, 200, 150, 3); spawner("#CODMASTER::OnNDeath", 0, 10, 200, 25, 5); spawner("#CODMASTER::OnSDeath", 0, 129, 200, 150, 3); spawner("#CODMASTER::OnCDeath", 73, 45, 132, 86, 4); spawner("#CODMASTER::OnWDeath", 10, 25, 72, 122, 5); spawner("#CODMASTER::OnEDeath", 160, 45, 190, 130, 4); end; }