// Evol scripts. // Authors: // Saulc // Description: // NPC test fork from moon // Variables: // ArtisQuests_Apana - quest var // Quest stages: // 0 - not started // 1 - started, searching for Bug Leg // 2 - quest finished 001-1,85,110,0 script hinnack NPC_PLAYER,{ .BaitID = BugLeg; .BaitCount = 12; .@q = getq(ArtisQuests_Apana); if (.@q == 1) goto L_CheckItems; if (.@q == 2) goto L_QuestDone; speech S_LAST_BLANK_LINE, l("I made a figurin with Bug legs."), lg("Be a friend and bring me @@ @@.", "Be a friend and bring me @@ @@.", .BaitCount, getitemlink(.BaitID)); switch (select(l("I'll be back in no time."), l("Sorry, I'm doing other things at the moment."))) { case 1: setq ArtisQuests_Apana, 1; speech S_FIRST_BLANK_LINE, l("Thank you. I'll wait here."); close; case 2: speech S_FIRST_BLANK_LINE, l("But I'm almost out of @@...", getitemlink(.BaitID)); close; } L_CheckItems: if (countitem(.BaitID) < .BaitCount) { speech l("Sorry, but you don't have what I need."), l("I need @@ @@.", .BaitCount, getitemlink(.BaitID)); close; } speech l("That's exactly what I needed!"), l("To thank you, accept my old fishing rod."), l("It's not as good as my new one, but still very useful."), l("Just look at that water! There's a whole bunch of fish down there."), l("Oh, and you will need this book too, it will help you learn the basics of fishing."), lg("You might even get lucky, and get a @@.", "You might even get lucky, and get a @@.", getitemlink(GrassCarp)), l("Have a good time fishing!"); delitem .BaitID, .BaitCount; Zeny = Zeny + 1000; message strcharinfo(0), l("You receive @@ E!", 1000); setq ArtisQuests_Apana, 2; close; L_QuestDone: // Idea for future: Eugene telling fishman jokes. speech l("Ahoy, @@!", strcharinfo(0)), l("Are the fish biting today?"); close; OnInit: .sex = G_MALE; .distance = 3; end; }