031-2,27,26,0 script Cindy#house NPC197,{ @Q_Nivalis_state_MASK = NIBBLE_5_MASK; @Q_Nivalis_state_SHIFT = NIBBLE_5_SHIFT; @rescue_Cindy = ((QUEST_Nivalis_state & @Q_Nivalis_state_MASK) >> @Q_Nivalis_state_SHIFT); if (@rescue_Cindy > 2) goto L_Happy_Random; mes "..."; goto L_close; L_Happy_Random: getinventorylist; @candy = rand(50); if (@inventorylist_count < 100 && @candy == 42) goto L_Candy; setarray @quote_Cindy$, "Thank you so much for rescuing me!", "My mother made really tasty cookies yesterday. But I already ate them all...", "I want to go ice skating tomorrow. That will be fun!", "I wonder when Daddy will come home next time. He always brings exciting stuff!", strcharinfo(0) + "! You're my hero!", "My mother is so upset about the Yetis - they are very very shy usually. You have to be lucky to see one. I wonder what's wrong with them.", "When I'm a little older, I want to travel like you and my father. I want to see every place on the world!", "Did you ever meet Santa? He's very kind! He always gives me some candy when we go to see him.", strcharinfo(0) + ", you are sooo strong! Amazing! But my dad is strong too!"; @random = rand(9); if (@random != 5) emotion EMOTE_HAPPY; @quote$ = "\"" + @quote_Cindy$[@random] + "\""; mes "[Cindy]"; mes @quote$; goto L_close; L_Candy: mes "[Cindy]"; mes "\"Santa gave me some candy! Please, take that!\""; getitem "Candy", 1; goto L_close; L_close: @Q_Nivalis_state_MASK = 0; @Q_Nivalis_state_SHIFT = 0; @rescue_Cindy = 0; @candy = 0; @inventorylist_count = 0; @random = 0; @quote$ = ""; close; }