// Evol scripts. // Authors: // Ablu // Alastrim // Reid // Description: // Doors NPCs. 000-2-2.gat,48,29,0,1 script DoorUpwards 0,0,0,{ OnTouch: if (getmapmobs("000-2-2.gat") > 0) goto l_Warn; goto l_Warp; l_Warn: set @q, getq(ShipQuests_Peter); if (@q == 5) goto l_Warp; mesn "Narrator"; mes col(l("There are still some rattos left! Do you want to abort the quest?"), 9); next; menu l("Yes."), l_Warp, l("No."), -; warp "000-2-2", 48, 28; closedialog; close; l_Warp: warp "000-2-1", 72, 36; closedialog; close; } 000-2-2.gat,24,31,0,1 script LeftDoor 0,0,0,{ OnTouch: mesn "Narrator"; mes col(l("It seems that you need a key to open this door."), 9); next; mes col(l("What do you want to do?"), 9); next; menu rif(countitem("JohanneKey") > 0, l("Use the key.")), l_Warp, l("Break the door."), l_Break, l("Go away."), -; closedialog; close; l_Break: mes ""; mesn "Narrator"; mes col(l("You hear a loud scream. It must be the creaking of the wooden door..."), 9); close; l_Warp: mes ""; mesn "Narrator"; mes col(l("Wait, it seems someone is blocking the door from the other side!"), 9); close; }