000-2-1,67,25,0 script Rumly NPC_RUMLY,{ mesn; mesq l("Hello! Do you have any mushrooms?"); L_Menu: .@visited = getq(General_Rumly); menu rif(.@visited == 0, l("Who are you?")), L_FirstTime, rif(.@visited > 0, l("Can you reset my stats please?")), L_ResetStats, lg("I should go, sorry."), -; if (.@visited != 2) goto L_Quit; mesn; mesq l("See you! And come back with the mushrooms!"); goto L_Quit; L_ResetStats: if (.@visited == 1) goto L_ChangedMind; mesn; mesq lg("Are you sure about this?"); menu rif(countitem(Plushroom) == 0, lg("Yes, I am sure that I want to reset my stats.")), -, rif(countitem(Plushroom) >= 1, lg("Yes, and I have even brought the mushrooms you like!")), -, lg("No, I need to think about it a little bit more."), L_Later, lg("I've just decided I will never reset my stats, sorry."), L_Never; L_GiveShrooms: mesn; mesq l("Then give me one @@ and we should start!", getitemlink(Plushroom)); menu rif(countitem(Plushroom) >= 1, l("Of course! *give him one @@*", l(getitemname(Plushroom)))), -, rif(countitem(Plushroom) == 0, lg("Sorry, I have no any mushrooms with me.")), L_Later, lg("No way. I really should go."), L_Later; delitem Plushroom, 1; mesn; mesq lg("Thank you."); next; mesq lg("Now stand still. It would not take much time..."); next; .@wasSP = StatusPoint; resetstatus; if (StatusPoint == .@wasSP) goto L_NothingToReset; mesq l("Let's see. @@ of your status points have just been reset.", StatusPoint - .@wasSP); next; mesn; mesq l("Spend it wisely this time."); next; mesq lg("But you are welcome to reset your stats again if you will bring me more mushrooms!"); goto L_Quit; L_NothingToReset: mesn; mesq l("It seems that you have no status points to reset!"); next; mesq lg("But mushrooms you have brought are really awesome you know."); next; mesq lg("Come back when you will really need me. And bring more mushrooms with you!"); goto L_Quit; L_ChangedMind: mesn; mesq lg("Changed your mind, uh?"); menu lg("Yes, I really need my stats to be reset."), -, lg("Sorry, I've just realized that I still do not need my stats reset."), L_Never, rif(countitem(Plushroom) >= 1, lg("I have brought some mushrooms to you!")), L_GiveShrooms; mesn; mesq l("Very good!"); setq General_Rumly, 2; .@visited = 2; next; goto L_ResetStats; L_FirstTime: mesn; mesq lg("I am Rumly, the one who likes mushrooms so much!"); next; mesq lg("Also I can make your stats clean! Just like fresh mushrooms..."); menu lg("Sounds well! I think I could get you that mushrooms"), -, rif(countitem(Plushroom) >= 1, lg("I already have some mushrooms you like so much.")), -, lg("I have no time for collecting mushrooms right now. We should talk later."), L_Later, lg("I will never need to reset my stats because I am sure I am doing right!"), L_Never; setq General_Rumly, 2; mesn; mesq l("Great! Can't wait for tasty mushrooms!"); next; goto L_Menu; L_Later: setq General_Rumly, 2; mesn; mesq l("Come back soon! And bring the mushrooms with you!"); goto L_Quit; L_Never: setq General_Rumly, 1; mesn; mesq lg("I am sure you will change your mind."); goto L_Quit; L_Quit: next; goodbye; OnInit: .sex = G_MALE; end; }