// TMW2 scripts. // Author: // Jesusalva // Description: // Special Soul Menhir which only allows leaving the map. 000-1,22,22,0 script Emergency Exit NPC_SOUL_CURSED,2,2,{ OnTouch: OnTalk: OnTalkNearby: // At any time, if you can't leave Nard ship, you must go to nard ship if (getq(ShipQuests_Julia) < 3) { warp "002-1", 53, 38; end; } // Switch LOCATION$ and warp to nearest town's Soul Menhir .@lx=array_find(.LOCMASTER_LOC$, LOCATION$); if (.@lx >= 0) { warp .LOCMASTER_MAP$[.@lx], .LOCMASTER_X[.@lx], .LOCMASTER_Y[.@lx]; end; } //if (getsavepoint(0) != "000-1") warp getsavepoint(0), getsavepoint(1), getsavepoint(2); if (getsavepoint(0) != "000-1") warp "Save", 0, 0; if (getsavepoint(0) != "000-1") end; //savepoint "002-1", 53, 38; warp "002-1", 53, 38; end; OnSetLX: @lx=array_find(.LOCMASTER_LOC$, LOCATION$); end; // Begin OnInit: setarray .LOCMASTER_LOC$, "Candor", "Tulim", "Halin", "Hurns", "LoF", "Lilit", "Nival", "Frostia"; setarray .LOCMASTER_MAP$, "005-1", "003-1", "009-1", "012-1", "017-1", "018-5", "020-1", "024-1"; setarray .LOCMASTER_X, 34, 40, 26, 86, 119, 111, 56, 94; setarray .LOCMASTER_Y, 101, 49, 30, 69, 87, 53, 62, 42; //debugmes "Locmaster: Index 0: %s [%s.gat (%d, %d)]", .LOCMASTER_LOC$[0], .LOCMASTER_MAP$[0], .LOCMASTER_X[0], .LOCMASTER_Y[0]; //debugmes "Locmaster: Index 2: %s [%s.gat (%d, %d)]", .LOCMASTER_LOC$[2], .LOCMASTER_MAP$[2], .LOCMASTER_X[2], .LOCMASTER_Y[2]; //debugmes "Locmaster: Index 5: %s [%s.gat (%d, %d)]", .LOCMASTER_LOC$[5], .LOCMASTER_MAP$[5], .LOCMASTER_X[5], .LOCMASTER_Y[5]; end; }