// TMW2 scripts. // Author: // Jesusalva // Description: // Special Soul Menhir which only allows leaving the map. 000-1,22,22,0 script Emergency Exit NPC_SOUL_CURSED,2,2,{ OnTouch: OnTalk: OnTalkNearby: // Switch LOCATION$ and warp to nearest town's Soul Menhir .@lx=array_find(.LOCMASTER_LOC$, LOCATION$); debugmes "%s is %d", LOCATION$, .@lx; if (.@lx >= 0) { warp .LOCMASTER_MAP$[.@lx], .LOCMASTER_X[.@lx], .LOCMASTER_Y[.@lx]; debugmes "%s (%d , %d)", .LOCMASTER_MAP$[.@lx], .LOCMASTER_X[.@lx], .LOCMASTER_Y[.@lx]; end; } //if (getsavepoint(0) != "000-1") warp getsavepoint(0), getsavepoint(1), getsavepoint(2); if (getsavepoint(0) != "000-1") warp "Save", 0, 0; if (getsavepoint(0) != "000-1") end; savepoint "002-1", 53, 38; warp "002-1", 53, 38; end; OnInit: setarray .LOCMASTER_LOC$, "Candor", "Tulim", "Halin", "Hurns", "LoF", "Nival"; // 018-5 Lilit 024-1 Frostia setarray .LOCMASTER_MAP$, "005-1", "003-1", "009-1", "012-1", "017-1", "020-1"; setarray .LOCMASTER_X, 34, 40, 26, 86, 119, 56; setarray .LOCMASTER_Y, 101, 49, 30, 69, 87, 62; debugmes "Locmaster: Index 0: %s [%s.gat (%d, %d)]", .LOCMASTER_LOC$[0], .LOCMASTER_MAP$[0], .LOCMASTER_X[0], .LOCMASTER_Y[0]; debugmes "Locmaster: Index 2: %s [%s.gat (%d, %d)]", .LOCMASTER_LOC$[2], .LOCMASTER_MAP$[2], .LOCMASTER_X[2], .LOCMASTER_Y[2]; debugmes "Locmaster: Index 5: %s [%s.gat (%d, %d)]", .LOCMASTER_LOC$[5], .LOCMASTER_MAP$[5], .LOCMASTER_X[5], .LOCMASTER_Y[5]; end; }