// Evol scripts. // Authors: // 4144 // Qwerty Dragon // Reid // Vasily_Makarov // Jesusalva // Description: // Starting script of Evol Online, modified for TMW2. 000-0,23,20,0 script Sailors NPC_SAILORS,6,6,{ OnTouch: //checkclientversion; .@lang = requestlang(); if (.@lang >= 0 && .@lang <= 9) Lang = .@lang; showavatar 3; mesn "Narrator"; mes col(l("You open your eyes. The salt water is not helping your vision."), 9); next; mes col(l("A blur shape forms in your front. It seems to be a large ship."), 9); next; mes col(l("Wait. A ship? Where are you, after all?"), 9); next; mes col(l("Your body aches. You can't remember what happened."), 9); next; mes col(l("But this is not important now. The ships sailors are shouting at you!"), 9); next; showavatar NPC_ORC_MAN; setcamnpc "Sailors", -64, -32; mesn "Orc Voice"; mesq lg("Hey kid! Can you hear me?"); next; showavatar NPC_SILVIO; setcamnpc "Sailors", 0, -32; mesn "Human Voice"; mesq lg("Hear you? How do you even know she can understand you?!", "Hear you? How do you even know he can understand you?!"); next; showavatar NPC_TRITAN_MAN_SAILOR; setcamnpc "Sailors", 144, -80; mesn "Tritan Voice"; mesq lg("We speak various languages on this world. Let's try gesturing!"); next; showavatar NPC_RAIJIN_MAN; setcamnpc; mesn "Raijin Voice"; mesq l("Hey you! Can you hear us? Are you okay?"); next; restorecam; asklanguage(LANG_ON_SEA); showavatar NPC_SAILORS; setcamnpc; mes ""; mesn; mesq lg("Oh, she's still alive!", "Oh, he's still alive!"); next; showavatar NPC_TRITAN_MAN_SAILOR; setcamnpc "Sailors", 144, -80; mesq lg("This girl needs help, we need to rescue her!", "This guy needs help, we need to rescue him!"); next; restorecam; showavatar; mesn "Narrator"; mes col(l("The sailors take you aboard their ship."), 9); next; mes col(l("You faint from the pain. At least now, you are in good hands."), 9); next; mes col(l("Click on the NPCs (Non-Player Characters) around you to continue the introduction."), 9); next; warp "000-0-0", 26, 28; closedialog; close; OnInit: .sex = G_MALE; end; }