// TMW2 Script // Modified by Jesusalva // Evol scripts. // Authors: // 4144 // Qwerty Dragon // Reid // Vasily_Makarov // Jesusalva // Description: // Starting script of Evol Online, modified for TMW2. // Translation: // FR Translated 000-0,23,19,0 script Sailors NPC_SAILORS,6,6,{ OnTouch: .@q=getq(General_Narrator); if (.@q) end; //checkclientversion; .@lang = requestlang(); if (.@lang >= 0 && .@lang <= MAX_LANG) Lang = .@lang; showavatar 3; if ($FIRESOFSTEAM && gettime(7) == 2021) goto L_FiresOfSteam; mesn "Narrator"; mesc l("You open your eyes. The salt water is not helping your vision."); mesc l("(Click next button to advance dialogs)"), 3; next; mesc l("What in the world is happening?! Where in Jesusalva's name are you?!"); next; mesc l("Actually. Who are you again? A headache which doesn't wants to pass strikes you."); mesc l("And on the meanwhile, ships sailors are shouting at you."); next; showavatar NPC_ORC_MAN; setcamnpc "Sailors", -64, -32; mesn l("Orc Voice"); mesq lg("Hey kid! Can you hear me?"); next; showavatar NPC_SILVIO; setcamnpc "Sailors", 0, -32; mesn l("Human Voice"); mesq lg("Hear you? How do you even know she can understand you?!", "Hear you? How do you even know he can understand you?!"); next; showavatar NPC_TRITAN_MAN_SAILOR; setcamnpc "Sailors", 144, -80; mesn l("Tritan Voice"); mesq l("We speak various languages on this world. Let's try gesturing!"); mesq l("Hey, you on the stranded island! Can you hear us?!"); next; restorecam; asklanguage(LANG_ON_SEA); showavatar NPC_SAILORS; setcamnpc; mes ""; mesn; mesq lg("Oh, she's still alive!", "Oh, he's still alive!"); next; showavatar NPC_TRITAN_MAN_SAILOR; setcamnpc "Sailors", 144, -80; mesq lg("This girl needs help, we need to rescue her!", "This guy needs help, we need to rescue him!"); next; mesn; mesc l("This is a menu. You can click on the desired option and press \"Send\", and double-clicking should work, too."); mes ""; select l("I don't need a rescue. I'm enjoying myself here."), l("Thanks... I guess..."), l("(Don't respond)"); mes ""; if (@menu == 1) { mesn l("Sailor"); mesq l("What do you mean? Do you at least have a rowboat with you?!"); next; mesn l("Billy Bons"); mesq l("We can't let you die from hunger! That wouldn't be cool at all! And I'm very cool!"); next; } else if (@menu == 2) { mes ""; // You don't need to thank us! } else { mesn l("Sailor"); mesq lg("Oh noes! She fainted! Quick, rescue her!!", "Oh noes! He fainted! Quick, rescue him!!"); next; } restorecam; showavatar; mesn "Narrator"; mesc l("The sailors take you aboard their ship."); mesc l("Click on the NPCs (Non-Player Characters) around you to continue the introduction."); next; addtimer(20000,"Elmo#sailors::OnSlow"); warp "000-0-0", 30, 36; closedialog; close; L_FiresOfSteam: dispbottom l("Welcome to Moubootaur Legends: ##1Fires of Steam##0"); warp "000-0-1", 26, 28; sleep2(25); atcommand("@refresh"); asklanguage(LANG_ON_SEA); clear; mesn "Narrator"; mesc l("You wake up in the middle of the night. How did you got here? WERE YOU KIDNAPPED?"); next; mesn "Narrator"; mesc l("Memory slowly returns to you as you start growing aware of your surroundings. That's right, you are on a ship."); next; mesn "Narrator"; mesc l("Andrei Sakar, the legendary Hurnscald Hero, as well as a group of alliance members which include yourself, are heading to the continent of Kolev, where is said to be a legendary town which helped the humans from the second era to survive."); next; mesn "Narrator"; mesc l("They were sending food and supplies to the Alliance, but in the past months, there was a deadly silence. Not a single sign of life came from there."); next; mesn "Narrator"; mesc l("Hoping for the best, but prepared for the worst, you set off to the legendary continent of Kolev; Your destination: Artis."); next; clear; mesc l("Moubootaur Legends presents..."), 3; mes ""; mesc b(l(" Fires of Steam ")), 1; mesc l("- The Death of Andrei Sakar -"), 1; mes ""; mesc l("An event to prepare for the Steam Release"), 2; mes ""; next; mes ""; mes ""; mesn strcharinfo(0); mesq l("We'll be arriving at Artis by the dawn, where Elora will be waiting for us. I can only hope, that the denizens are okay..."); next; closeclientdialog; freeloop(true); while (BaseLevel < 80) getexp NextBaseExp, 100; freeloop(false); setq ShipQuests_Arpan, 5; setq General_Narrator, 21; if (!#TUTORIAL_DONE) { .@acc=any(Mustache, Beard, HeartGlasses, Sunglasses, EyePatch, Shemagh, Monocle, Googles, BurglarMask, BanditMask, Shemagh); .@ac2=any(OldTowel, SantaGlobe, RedStocking, LeatherBall, Doll, ZarkorScroll, ThetaBook, AshUrn, RubberDucky, DragonStar, BronzeQuiver, AstralCube, PlushMouboo, PlushMouboo, GraduationAlbum); .@hat=any(TopHat, CaptainHat, SmileyCap, BowlerHat, DesertHat, PirateBandana, KnitHat, RightEyePatch, AntlersHat, BunnyEars, AxeHat, PaperBag, ShroomHat, AFKCap, BrimmedFeatherHat, CatEars, Earmuffs, CorsairHat, SailorHat, ChefHat, SkullMask, LeprechaunHat, PrsmHelmet, ImperialCrown, ClericCap); .@ha2=any(DarkKnightHelmet, VikingHelmet, TerraniteMask, CenturionHelmet, ChemistHelmet, BullHelmet, DarkHelm, SamuraiHelmet, SamuraiHelmet); .@che=any(RedknightArmor, AssassinChest, SaviorArmor, TerraniteArmor, GraduationRobe, GoldenWarlordPlate, RedknightArmor); .@pan=any(JeansChaps, LeatherTrousers, AssassinPants, TerranitePants, BromenalPants, ChainmailSkirt, AssassinPants, ChainmailSkirt, AssassinPants); .@sho=any(DeepBlackBoots, HeliosBoots, WizardMoccasins, WarlordBoots, TerraniteBoots, AssassinBoots, WitchBoots, RedStockings, DeepBlackBoots, DeepBlackBoots); .@nec=any(BarbarianAmulet, GoldenFourLeafAmulet, PlatinumFourLeafAmulet, BarbarianMasterAmulet, MoubooPendant, LifestonePendant, AlvasusPendant, ToothNecklace); .@rin=any(GoldenPearlRing, GoldenBlackPearlRing); .@glo=any(WarlordGloves, AssassinGloves, TerraniteGloves, ManaGloves, SarabArmlet, LeatherGloves, MinerGloves); .@shi=any(EnchantedHerbBag, RentCart, Barrel, MasterBola, PiouBola, AncientShield, BlueKnightShield, SteelShield, DragonShield, SnakeBola); .@wpn=any(Setzer, Kitana, Lightsaber, BoneKnife, AncientSword, LongSword, RockKnife, DivineSword, CentaurSpear, Zambacutou, CursedScythe, Halberd, PynRifle, PynGatling, PynShotgun, PynRevolver, Dustynator, ChampionshipBow, BansheeBow, LeaderWand, ImmortalSword, LegendaryWand, ChampionshipBow, BansheeBow, LeaderWand, LegendaryWand); .@bon=any(Pickaxe, Kanabo, ElficBow, Judgement, ThunderStaff, ReinbooWand, DarkPulsar, Skypiercer, IceGladius, RealBronzeGladius, PurpleBola, KidBola, SilkGloves, ClawPendant, Boots, LuffyxSummerShorts, UglyChristmasSweater, MinerTankTop, ContributorSweater, LinarianSoul, TuxSoul, DeliciousCookie, DarkEggshellHat, Wreath); .@pet=any(PiouEgg, BhopEgg, MaggotCocoon, DoggyDog, CattyCat, BlackyCat, Ratte, ForestShroomEgg, FluffyEgg, DuckEgg, BatEgg, MoggunEgg, PinkieCrystal, DragonHorn, TamedSnakeEgg); getitem .@acc, 1; getitem .@ac2, 1; getitem .@hat, 1; getitem .@ha2, 1; getitem .@che, 1; getitem .@pan, 1; getitem .@nec, 1; getitem .@rin, 1; getitem .@glo, 1; getitem .@shi, 1; getitem .@wpn, 1; getitem .@bon, 1; getitem .@pet, 1; equip(.@acc); equip(.@ac2); equip(.@hat); equip(.@ha2); equip(.@che); equip(.@pan); equip(.@nec); equip(.@rin); equip(.@glo); equip(.@shi); equip(.@wpn); Zeny+=rand2(10000, 60000); } adddefaultskills(); sk_lvup(AL_DP); sk_lvup(AL_DP); sk_lvup(AL_DP); sk_lvup(AL_DP); sk_lvup(AL_DP); sk_lvup(AL_DP); sk_lvup(AL_DP); sk_lvup(TMW2_TRANSMIGRATION); sk_lvup(AM_REST); sk_lvup(AM_RESSURECTHOMUN); sk_lvup(AM_CALLHOMUN); sk_lvup(TMW2_CRAFT); sk_lvup(TMW2_CRAFT); sk_lvup(TMW2_CRAFT); sk_lvup(TMW2_CRAFT); sk_lvup(TMW2_CRAFT); sk_lvup(TMW2_ANCIENTLANGUAGES); sk_lvup(TMW2_MANABOMB); sk_lvup(ASC_METEORASSAULT); sk_lvup(TMW2_NAPALMBEAT); sk_lvup(AC_SHOWER); sk_lvup(any(ALL_INCCARRY, TF_STEAL, MC_VENDING, MC_DISCOUNT, MC_OVERCHARGE)); sk_lvup(any(AC_OWL, SA_DRAGONOLOGY, TMW2_SAGE, CR_TRUST, SM_PROVOKE, ALL_FULL_THROTTLE, SA_FREECAST, TF_BACKSLIDING, NV_TRICKDEAD, MG_FIREWALL, SO_FIREWALK, GC_DARKILLUSION)); sk_lvup(any(AC_OWL, SA_DRAGONOLOGY, TMW2_SAGE, CR_TRUST, SM_PROVOKE, ALL_FULL_THROTTLE, SA_FREECAST, TF_BACKSLIDING, NV_TRICKDEAD, MG_FIREWALL, SO_FIREWALK, GC_DARKILLUSION)); sk_lvup(any(TMW2_KALMURK, TMW2_DRAGOKIN, TMW2_LIMERIZER, TMW2_HALHISS)); sk_lvup(any(TMW2_KALWULF, TMW2_FAIRYKINGDOM, TMW2_FROZENHEART, TMW2_STONEHEART)); sk_lvup(any(TMW2_KALBOO, TMW2_KALSPIKE, TMW2_CUTEHEART, TMW2_PLANTKINGDOM, TMW2_FAIRYEMPIRE)); sk_lvup(any(TMW2_FIRSTAID, TMW2_HEALING, TMW2_MAGNUSHEAL, EVOL_AREA_PROVOKE)); sk_lvup(any(TMW2_FIRSTAID, TMW2_HEALING, TMW2_MAGNUSHEAL, EVOL_AREA_PROVOKE)); sk_lvup(any(TMW2_FROSTDIVER, TMW2_NAPALMBEAT, TMW2_MAGICSTRIKE, TMW2_METEORSTRIKE, TMW2_FIREARROW, TMW2_BRAWLING, SM_BASH, AC_CHARGEARROW)); sk_lvup(any(TMW2_FROSTDIVER, TMW2_NAPALMBEAT, TMW2_MAGICSTRIKE, TMW2_METEORSTRIKE, TMW2_FIREARROW, TMW2_BRAWLING, SM_BASH, AC_CHARGEARROW)); sk_lvup(any(TMW2_FROSTDIVER, TMW2_NAPALMBEAT, TMW2_MAGICSTRIKE, TMW2_METEORSTRIKE, TMW2_FIREARROW, TMW2_BRAWLING, SM_BASH, AC_CHARGEARROW)); sk_lvup(any(TMW2_FROSTNOVA, TMW2_HOLYLIGHT, TMW2_LIGHTNINGBOLT, TMW2_METEORSHOWER, TMW2_FIREBALL, TMW2_BEARSTRIKE, MC_MAMMONITE, SN_SHARPSHOOTING)); sk_lvup(any(TMW2_FROSTNOVA, TMW2_HOLYLIGHT, TMW2_LIGHTNINGBOLT, TMW2_METEORSHOWER, TMW2_FIREBALL, TMW2_BEARSTRIKE, MC_MAMMONITE, SN_SHARPSHOOTING)); sk_lvup(any(TMW2_NILFHEIM, TMW2_JUDGMENT, TMW2_TEMPEST, TMW2_GAIABREAK, TMW2_ARMAGEDDON, TMW2_ALLINONE, ASC_METEORASSAULT, AC_SHOWER, SN_WINDWALK)); sk_lvup(any(TMW2_GDP_MAXPOWER, TMW2_GDP_SPREGEN)); getitembound GuildCoin, rand2(500), 4; getitembound any(StrengthFruit, AgilityFruit, VitalityFruit, IntelligenceFruit, DexterityFruit, LuckFruit), 1, 4; getitembound any(StrengthFruit, AgilityFruit, VitalityFruit, IntelligenceFruit, DexterityFruit, LuckFruit), 1, 4; getitembound any(SacredBullet, EvilBullet), 400, 4; getitembound any(ThornArrow, PoisonArrow, CursedArrow), 400, 4; getitembound DeathPenalty, rand2(18), 4; getitembound ScentGrenade, rand2(4), 4; getitembound InsuranceContract, 1, 4; getitembound Wurtzite, 6, 4; getitembound MercCard_AndreiSakar, 1, 4; getitembound RecipeBook, 1, 4; getitembound Bread, 10, 4; percentheal 100,100; LOCATION$ = "Tulim"; TUT_VAR=gettimetick(2); #TUTORIAL_DONE=true; #REG_DATE=gettimetick(2); TUTORIAL=true; CRAFTQUEST=true; MPQUEST=true; MAGIC_LVL=7; savepoint "029-0", 202, 85; warp "029-0", 202, 85; close; OnInit: .sex = G_MALE; end; }