/******************************************************************************** * Renewal Refine Database * ******************************************************************************** Refine Database Structure - Armors/WeaponLevel1~4: { (0 - Armors, 1 - Level 1 Weapons, 2 - Level 2 Weapons, 3 - Level 3 Weapons, 4 - Level 4 Weapons) - For armors, values of 100 add 1 armor defense. - For weapons, values of 100 add 1 ATK&MATK. StatsPerLevel: (int) This value is applied for ever level. RandomBonusStartLevel: (int) This value specifies the start point for those levels that give a random bonus value (usually the first unsafe upgrade). RandomBonusValue: (int) A random number between 0 and (Random bonus start level - Upgrade level + 1) * this value is applied for all upgrades past. Random bonus start level. This is only applied for weapons, and not displayed client-side. Rates: { Per level configuration of the refine rates. Lv1~10: { Level of refine Chance: (int) Chance of successful refine (100 = 100%) Note: If not mentioned, defaults to 100. Bonus: (int) Bonus for this level of refine (Optional Field) Note: If not mentioned, defaults to 0. } } } * -- Refine levels that use default values need not be listed. (Example: Lv1: Chance: 100 Bonus: 0) * -- A note about renewal Armors, there may or may not be another bonus, according to iRO wiki: Every upgrade gives floor[( 3 + current upgrade ) / 4] ******************************************************************************/ Armors: { StatsPerLevel: 0 RandomBonusStartLevel: 0 RandomBonusValue: 0 Rates: { Lv1: { Bonus: 100 } Lv2: { Bonus: 100 } Lv3: { Bonus: 100 } Lv4: { Bonus: 100 } Lv5: { Chance: 60 Bonus: 200 } Lv6: { Chance: 40 Bonus: 200 } Lv7: { Chance: 40 Bonus: 200 } Lv8: { Chance: 20 Bonus: 200 } Lv9: { Chance: 20 Bonus: 300 } Lv10: { Chance: 10 Bonus: 300 } Lv11: { Chance: 8 Bonus: 300 } Lv12: { Chance: 8 Bonus: 300 } Lv13: { Chance: 8 Bonus: 400 } Lv14: { Chance: 8 Bonus: 400 } Lv15: { Chance: 7 Bonus: 400 } Lv16: { Chance: 7 Bonus: 400 } Lv17: { Chance: 7 Bonus: 500 } Lv18: { Chance: 7 Bonus: 500 } Lv19: { Chance: 5 Bonus: 500 } Lv20: { Chance: 5 Bonus: 500 } } } WeaponLevel1: { StatsPerLevel: 200 RandomBonusStartLevel: 8 RandomBonusValue: 300 Rates: { Lv8: { Chance: 60 } Lv9: { Chance: 40 } Lv10: { Chance: 20 } Lv11: { Chance: 18 } Lv12: { Chance: 18 } Lv13: { Chance: 18 } Lv14: { Chance: 18 } Lv15: { Chance: 18 } Lv16: { Chance: 17 Bonus: 300 } Lv17: { Chance: 17 Bonus: 300 } Lv18: { Chance: 17 Bonus: 300 } Lv19: { Chance: 15 Bonus: 300 } Lv20: { Chance: 15 Bonus: 300 } } } WeaponLevel2: { StatsPerLevel: 300 RandomBonusStartLevel: 7 RandomBonusValue: 500 Rates: { Lv7: { Chance: 60 } Lv8: { Chance: 40 } Lv9: { Chance: 20 } Lv10: { Chance: 20 } Lv11: { Chance: 18 } Lv12: { Chance: 18 } Lv13: { Chance: 18 } Lv14: { Chance: 18 } Lv15: { Chance:18 } Lv16: { Chance: 17 Bonus: 600 } Lv17: { Chance: 17 Bonus: 600 } Lv18: { Chance: 17 Bonus: 600 } Lv19: { Chance: 15 Bonus: 600 } Lv20: { Chance: 15 Bonus: 600 } } } WeaponLevel3: { StatsPerLevel: 500 RandomBonusStartLevel: 6 RandomBonusValue: 800 Rates: { Lv6: { Chance: 60 } Lv7: { Chance: 50 } Lv8: { Chance: 20 } Lv9: { Chance: 20 } Lv10: { Chance: 20 } Lv11: { Chance: 18 } Lv12: { Chance: 18 } Lv13: { Chance: 18 } Lv14: { Chance: 18 } Lv15: { Chance: 18 } Lv16: { Chance: 17 Bonus: 900 } Lv17: { Chance: 17 Bonus: 900 } Lv18: { Chance: 17 Bonus: 900 } Lv19: { Chance: 15 Bonus: 900 } Lv20: { Chance: 15 Bonus: 900 } } } WeaponLevel4: { StatsPerLevel: 700 RandomBonusStartLevel: 5 RandomBonusValue: 1400 Rates: { Lv5: { Chance: 60 } Lv6: { Chance: 40 } Lv7: { Chance: 40 } Lv8: { Chance: 20 } Lv9: { Chance: 20 } Lv10: { Chance: 10 } Lv11: { Chance: 8 } Lv12: { Chance: 8 } Lv13: { Chance: 8 } Lv14: { Chance: 8 } Lv15: { Chance: 7 } Lv16: { Chance: 7 Bonus: 1200 } Lv17: { Chance: 7 Bonus: 1200 } Lv18: { Chance: 7 Bonus: 1200 } Lv19: { Chance: 5 Bonus: 1200 } Lv20: { Chance: 5 Bonus: 1200 } } }