// Custom Mob Skill Database // // Structure of Database: // MobID,Dummy value (info only),State,SkillID,SkillLv,Rate,CastTime,Delay,Cancelable,Target,Condition type,Condition value,val1,val2,val3,val4,val5,Emotion,Chat // // RATE: the chance of the skill being casted when the condition is fulfilled (10000 = 100%). // DELAY: the time (in milliseconds) before attempting to recast the same skill. // // STATE: // any (except dead) / idle (in standby) / walk (in movement) / dead (on killed) / // loot /attack / angry (like attack, except player has not attacked mob yet) / // chase (following target, after being attacked) / follow (following target, // without being attacked) / anytarget (attack+angry+chase+follow) // // TARGET: // target (current target) / self / friend / master / randomtarget (any enemy within skill's range) // // The following are for ground-skills, a random target tile is selected from the specified area: // around1 (3x3 area around self) / around2 (5x5 area around self) / // around3 (7x7 area around self) / around4 (9x9 area around self) / // around5 (3x3 area around target) / around6 (5x5 area around target) / // around7 (7x7 area around target) / around8 (9x9 area around target) / // around = around4 // // CONDITION: // always Unconditional (no condition value). // onspawn When mob spawns/respawns (no condition value). // myhpltmaxrate When mob's HP drops to the specified %. // myhpinrate When mob's HP is in a certain % range (condition value = lower bound, val1 = upper bound). // mystatuson If mob has the specified abnormality in status. // mystatusoff If mob has ended the specified abnormality in status. // friendhpltmaxrate When mob's friend's HP drops to the specified %. // friendhpinrate When mob's friend's HP is in a certain % range (condition value = lower bound, val1 = upper bound). // friendstatuson If friend has the specified abnormality in status. // friendstatusoff If friend has ended the specified abnormality in status. // attackpcgt When attack PCs become greater than specified number. // attackpcge When attack PCs become greater than or equal to the specified number. // slavelt When number of slaves is less than the original specified number. // slavele When number of slaves is less than or equal to the original specified number. // closedattacked When close range melee attacked (no condition value). // longrangeattacked When long range attacked, ex. bows, guns, ranged skills (no condition value). // skillused When the specified skill is used on the mob. // afterskill After mob casts the specified skill. // casttargeted When a target is in cast range (no condition value). // rudeattacked When mob is rude attacked (no condition value). // // Status abnormalities specified through the statuson/statusoff system: // anybad (any type of state change) / stone / freeze / stun / sleep / // poison / curse / silence / confusion / blind / hiding / sight (unhidden) // // Note: if a negative MobID is provided, the skill will be treated as 'global': // -1: added for all boss types. // -2: added for all normal types. // -4: added for all mobs.