// Mercenary Skill Database // // Structure of Database: // MercenryID,SkillID,SkillLevel //3001,5,3 //3001,11,1 //3001,28,3 //3001,30,1 //3001,382,2 // Mercenary skills must be M*_ skills // MER, MS, ML, MA (MERcenary, Merc. Swordman, Merc. Lancer, Merc. Archer) // MER_DECAGI and MER_INCAGI can be used by: 5* (4144, DS) 1192,8234,1 1193,8234,1 1192,8240,1 1193,8240,1 // MS_BASH can be used by: 5,4* (4144, DS, Aisen, Msawis, Swezanne) 1192,8201,1 1193,8201,1 1194,8201,1 1195,8201,1 1205,8201,1 // ???_HEAL can be used by: 5,4,3* (4144, DS, Aisen, Msawis, Swezanne, Saulc, Crazyfefe, Lawncable) // TBD - NYI //1192,28,1 //1193,28,1 //1194,28,1 //1195,28,1 //1196,28,1 //1197,28,1 //1198,28,1 //1205,28,1 // MER_BLESSING (Str/Dex/Int+) can be used by: Jesusalva, Demure, 4144 (lore reasons) 1192,8239,5 1199,8239,1 1201,8239,1 // Event skill: Maginificat (double SP regen of user/party) 1211,8222,1 // Event skill: Scapegoat (sacrifice mercenary to heal owner) 1211,8235,1 // Event skill: Blessing (STR/DEX/INT +1) 1211,8239,1