// Mercenary Database // // Structure of Database: // ID,Sprite_Name,Name,LV,HP,SP,Range1,ATK1,ATK2,DEF,MDEF,STR,AGI,VIT,INT,DEX,LUK,Range2,Range3,Scale,Race,Element,Speed,aDelay,aMotion,dMotion // Mercenaries IDs begin at 1191 for hardcoded reasons? 1191,Merc,Merc,51,6120,187,2,150,900,10,40,44,121,1,60,75,110,10,12,1,0,60,100,972,500,288 //ID,Sprite_Name ,Name ,LV,HP,SP,RG,ATK1,ATK2,DEF,MDF,STR,AGI,VIT,INT,DEX,LUK,Rg2,Rg3,Scale,Rc,Ele,Spd,aDelay,aMotion,dMotion 3192,Merc_AndreiSakar,Andrei Sakar,100,688,133,1,413,413,36,26,4,67,10,26,100,70,10,12,1,11,45,150,114,114,200