From ea76770b149c7ffd5b2506f2b6707c81d58857f7 Mon Sep 17 00:00:00 2001 From: Jesusaves Date: Sat, 23 Jun 2018 01:20:23 -0300 Subject: Move Barzil, Dang Rostra and Kevin to Halinarzo General Store building. --- npc/009-1/_import.txt | 3 -- npc/009-1/barzil.txt | 27 ------------- npc/009-1/dangrostra.txt | 67 --------------------------------- npc/009-1/kevin.txt | 98 ------------------------------------------------ npc/009-3/_import.txt | 3 ++ npc/009-3/barzil.txt | 28 ++++++++++++++ npc/009-3/dangrostra.txt | 67 +++++++++++++++++++++++++++++++++ npc/009-3/kevin.txt | 98 ++++++++++++++++++++++++++++++++++++++++++++++++ 8 files changed, 196 insertions(+), 195 deletions(-) delete mode 100644 npc/009-1/barzil.txt delete mode 100644 npc/009-1/dangrostra.txt delete mode 100644 npc/009-1/kevin.txt create mode 100644 npc/009-3/barzil.txt create mode 100644 npc/009-3/dangrostra.txt create mode 100644 npc/009-3/kevin.txt (limited to 'npc') diff --git a/npc/009-1/_import.txt b/npc/009-1/_import.txt index 64a5b8912..15f7c47ae 100644 --- a/npc/009-1/_import.txt +++ b/npc/009-1/_import.txt @@ -2,13 +2,10 @@ // This file is generated automatically. All manually added changes will be removed when running the Converter. "npc/009-1/_mobs.txt", "npc/009-1/_warps.txt", -"npc/009-1/barzil.txt", "npc/009-1/charles.txt", -"npc/009-1/dangrostra.txt", "npc/009-1/fisherman.txt", "npc/009-1/foxhound.txt", "npc/009-1/guards.txt", -"npc/009-1/kevin.txt", "npc/009-1/luanna.txt", "npc/009-1/lynnthetraveler.txt", "npc/009-1/mapflags.txt", diff --git a/npc/009-1/barzil.txt b/npc/009-1/barzil.txt deleted file mode 100644 index 0802556d4..000000000 --- a/npc/009-1/barzil.txt +++ /dev/null @@ -1,27 +0,0 @@ -// TMW-2 Script. -// Author: -// Saulc -// Jesusalva -// PS. move to indoors - -009-1,44,48,0 script Barzil NPC_LLOYD,{ - if (ST_TIER == 2 && gettimetick(2) < QUEST_ELEVARTEMPO) goto L_Tier2; - Banker(.name$, "Halinarzo", 13000); - close; - -L_Tier2: - mesn strcharinfo(0); - mesq l("I need my master's @@, fast!", getitemlink(SunnyCrystal)); - next; - mesn; - mesq l("Of course! Quick, take it!!"); - inventoryplace SunnyCrystal, 1; - ST_TIER=3; - getitem SunnyCrystal, 1; - close; - -OnInit: - .sex = G_MALE; - .distance = 4; - end; -} diff --git a/npc/009-1/dangrostra.txt b/npc/009-1/dangrostra.txt deleted file mode 100644 index e58bd65c7..000000000 --- a/npc/009-1/dangrostra.txt +++ /dev/null @@ -1,67 +0,0 @@ -// TMW2 Script -// Author: -// Jesusalva -// Description: -// Dang Rostra is the seller of Halinarzo (and usually sells overpriced stuff) -// Dang Rostra is an anagram of DragonStar, winner of Easter 2018 - -009-1,37,58,0 script Dang Rostra NPC_PLAYER,{ - - mesn; - mesq l("Halinarzo people are very poor, but we have our resources..."); - mes ""; - menu - l("Trade"), -, - l("Leave"), L_Close; - - closedialog; - shop .name$; - close; - -L_Close: - closedialog; - goodbye; - close; - -OnInit: - .@npcId = getnpcid(0, .name$); - setunitdata(.@npcId, UDT_HEADTOP, NPCEyes); - setunitdata(.@npcId, UDT_HEADMIDDLE, VneckJumper); - setunitdata(.@npcId, UDT_HEADBOTTOM, RaidTrousers); - setunitdata(.@npcId, UDT_WEAPON, LousyMoccasins); // Boots - setunitdata(.@npcId, UDT_HAIRSTYLE, 6); - setunitdata(.@npcId, UDT_HAIRCOLOR, 3); - - .sex = G_MALE; - .distance = 5; - tradertype(NST_MARKET); - - // Bows (rare) - sellitem ShortBow, 15200, 1; - sellitem WoodenBow, 6800, 1; - // Misc (uncommon) - sellitem SharpKnife, -1, 1; - sellitem EmptyBottle, -1, 1; // You can buy some empty bottles here, but they're scarse - sellitem BlueDye, -1, 1; - // Arrows (common) - sellitem Arrow, -1, 200; - sellitem IronArrow, -1, 90; - - end; - -OnClock0000: - restoreshopitem ShortBow, 15200, 1; -OnClock1200: - restoreshopitem WoodenBow, 6800, 1; -OnClock0400: -OnClock1600: - restoreshopitem SharpKnife, -1, 1; - restoreshopitem EmptyBottle, -1, 1; - restoreshopitem BlueDye, -1, 1; -OnClock0800: -OnClock2000: - restoreshopitem Arrow, -1, 200; - restoreshopitem IronArrow, -1, 90; - - -} diff --git a/npc/009-1/kevin.txt b/npc/009-1/kevin.txt deleted file mode 100644 index d5655a961..000000000 --- a/npc/009-1/kevin.txt +++ /dev/null @@ -1,98 +0,0 @@ -// TMW2 Script -// Author: -// Saulc -// Vasily_Makarov (original from Evol) -// Jesusalva - -009-1,79,62,0 script Kevin NPC_PLAYER,{ - - speech S_LAST_NEXT, - l("I am @@, an alchemist specialized in reset potions.", .name$); - -L_Menu: - .@plush_count = BaseLevel*210-(9*210); - // Lv 10: 210 GP - - select - l("Can you reset my stats please?"), - lg("You are weird, I have to go sorry."); - - switch (@menu) - { - case 1: - goto L_ResetStats; - case 2: - goto L_Quit; - } - -L_ResetStats: - mesn; - mesq l("Status point reset can't be undone. Do you really want this?"); - -L_ConfirmReset: - switch (select(lg("Yes, I am sure."), - lg("I need to think about it..."), - lg("I won't need it, thank you."))) - { - case 1: - speech S_FIRST_BLANK_LINE | S_LAST_NEXT, - l("Let me just have a quick look at you. Hm... I will need @@ GP to reset your stats.", .@plush_count); - - select - rif(Zeny >= .@plush_count, l("Here, take as much as you need, I have plenty!")), - rif(Zeny > 0 && Zeny < .@plush_count, l("I don't have enough money...")), - rif(Zeny == 0, l("Oh no, I don't have any money on me right now.")), - l("I have to go, sorry."); - - if (@menu > 1) - { - goto L_Quit; - } - - // TODO: I think there were functions to deal with GP - set Zeny, Zeny-.@plush_count; - - speech S_FIRST_BLANK_LINE | S_LAST_NEXT, - l("Thank you."), - l("Now stand still... It should not take much time..."); - - .@wasSP = StatusPoint; - resetstatus; - if (StatusPoint == .@wasSP) - { - speech S_LAST_NEXT, - l("It seems that you have no status points to reset!"), - l("But the money you brought was really awesome you know."), - l("Come back when you will really need me."); - } else { - speech S_LAST_NEXT, - l("Let's see... @@ of your status points have just been reset!", StatusPoint - .@wasSP), - l("Spend it wisely this time."), - l("But you are welcome to reset your stats again! I need the money."); - } - goto L_Quit; - - case 2: - goto L_Quit; - case 3: - goto L_Quit; - } - - -L_Quit: - - goodbye; - -OnInit: - .@npcId = getnpcid(0, .name$); - setunitdata(.@npcId, UDT_HEADTOP, FancyHat); - setunitdata(.@npcId, UDT_HEADMIDDLE, SailorShirt); - setunitdata(.@npcId, UDT_HEADBOTTOM, BromenalPants); - setunitdata(.@npcId, UDT_WEAPON, LousyMoccasins); // Boots - setunitdata(.@npcId, UDT_HAIRSTYLE, 7); - setunitdata(.@npcId, UDT_HAIRCOLOR, 17); - - .sex = G_MALE; - .distance = 4; - end; -} diff --git a/npc/009-3/_import.txt b/npc/009-3/_import.txt index eeb3b9e54..632f4c576 100644 --- a/npc/009-3/_import.txt +++ b/npc/009-3/_import.txt @@ -1,3 +1,6 @@ // Map 009-3: Halinarzo General Store // This file is generated automatically. All manually added changes will be removed when running the Converter. "npc/009-3/_warps.txt", +"npc/009-3/barzil.txt", +"npc/009-3/dangrostra.txt", +"npc/009-3/kevin.txt", diff --git a/npc/009-3/barzil.txt b/npc/009-3/barzil.txt new file mode 100644 index 000000000..f45f28ceb --- /dev/null +++ b/npc/009-3/barzil.txt @@ -0,0 +1,28 @@ +// TMW-2 Script. +// Author: +// Saulc +// Jesusalva +// Description: +// Banker. Also used on Tier 2 Quest. + +009-3,29,38,0 script Barzil NPC_LLOYD,{ + if (ST_TIER == 2 && gettimetick(2) < QUEST_ELEVARTEMPO) goto L_Tier2; + Banker(.name$, "Halinarzo", 13000); + close; + +L_Tier2: + mesn strcharinfo(0); + mesq l("I need my master's @@, fast!", getitemlink(SunnyCrystal)); + next; + mesn; + mesq l("Of course! Quick, take it!!"); + inventoryplace SunnyCrystal, 1; + ST_TIER=3; + getitem SunnyCrystal, 1; + close; + +OnInit: + .sex = G_MALE; + .distance = 4; + end; +} diff --git a/npc/009-3/dangrostra.txt b/npc/009-3/dangrostra.txt new file mode 100644 index 000000000..2025e6362 --- /dev/null +++ b/npc/009-3/dangrostra.txt @@ -0,0 +1,67 @@ +// TMW2 Script +// Author: +// Jesusalva +// Description: +// Dang Rostra is the seller of Halinarzo (and usually sells overpriced stuff) +// Dang Rostra is an anagram of DragonStar, winner of Easter 2018 + +009-3,26,47,0 script Dang Rostra NPC_PLAYER,{ + + mesn; + mesq l("Halinarzo people are very poor, but we have our resources..."); + mes ""; + menu + l("Trade"), -, + l("Leave"), L_Close; + + closedialog; + shop .name$; + close; + +L_Close: + closedialog; + goodbye; + close; + +OnInit: + .@npcId = getnpcid(0, .name$); + setunitdata(.@npcId, UDT_HEADTOP, NPCEyes); + setunitdata(.@npcId, UDT_HEADMIDDLE, VneckJumper); + setunitdata(.@npcId, UDT_HEADBOTTOM, RaidTrousers); + setunitdata(.@npcId, UDT_WEAPON, LousyMoccasins); // Boots + setunitdata(.@npcId, UDT_HAIRSTYLE, 6); + setunitdata(.@npcId, UDT_HAIRCOLOR, 3); + + .sex = G_MALE; + .distance = 5; + tradertype(NST_MARKET); + + // Bows (rare) + sellitem ShortBow, 15200, 1; + sellitem WoodenBow, 6800, 1; + // Misc (uncommon) + sellitem SharpKnife, -1, 1; + sellitem EmptyBottle, -1, 1; // You can buy some empty bottles here, but they're scarse + sellitem BlueDye, -1, 1; + // Arrows (common) + sellitem Arrow, -1, 200; + sellitem IronArrow, -1, 90; + + end; + +OnClock0000: + restoreshopitem ShortBow, 15200, 1; +OnClock1200: + restoreshopitem WoodenBow, 6800, 1; +OnClock0400: +OnClock1600: + restoreshopitem SharpKnife, -1, 1; + restoreshopitem EmptyBottle, -1, 1; + restoreshopitem BlueDye, -1, 1; +OnClock0800: +OnClock2000: + restoreshopitem Arrow, -1, 200; + restoreshopitem IronArrow, -1, 90; + + +} diff --git a/npc/009-3/kevin.txt b/npc/009-3/kevin.txt new file mode 100644 index 000000000..891544e45 --- /dev/null +++ b/npc/009-3/kevin.txt @@ -0,0 +1,98 @@ +// TMW2 Script +// Author: +// Saulc +// Vasily_Makarov (original from Evol) +// Jesusalva + +009-3,39,48,0 script Kevin NPC_PLAYER,{ + + speech S_LAST_NEXT, + l("I am @@, an alchemist specialized in reset potions.", .name$); + +L_Menu: + .@plush_count = BaseLevel*210-(9*210); + // Lv 10: 210 GP + + select + l("Can you reset my stats please?"), + lg("You are weird, I have to go sorry."); + + switch (@menu) + { + case 1: + goto L_ResetStats; + case 2: + goto L_Quit; + } + +L_ResetStats: + mesn; + mesq l("Status point reset can't be undone. Do you really want this?"); + +L_ConfirmReset: + switch (select(lg("Yes, I am sure."), + lg("I need to think about it..."), + lg("I won't need it, thank you."))) + { + case 1: + speech S_FIRST_BLANK_LINE | S_LAST_NEXT, + l("Let me just have a quick look at you. Hm... I will need @@ GP to reset your stats.", .@plush_count); + + select + rif(Zeny >= .@plush_count, l("Here, take as much as you need, I have plenty!")), + rif(Zeny > 0 && Zeny < .@plush_count, l("I don't have enough money...")), + rif(Zeny == 0, l("Oh no, I don't have any money on me right now.")), + l("I have to go, sorry."); + + if (@menu > 1) + { + goto L_Quit; + } + + // TODO: I think there were functions to deal with GP + set Zeny, Zeny-.@plush_count; + + speech S_FIRST_BLANK_LINE | S_LAST_NEXT, + l("Thank you."), + l("Now stand still... It should not take much time..."); + + .@wasSP = StatusPoint; + resetstatus; + if (StatusPoint == .@wasSP) + { + speech S_LAST_NEXT, + l("It seems that you have no status points to reset!"), + l("But the money you brought was really awesome you know."), + l("Come back when you will really need me."); + } else { + speech S_LAST_NEXT, + l("Let's see... @@ of your status points have just been reset!", StatusPoint - .@wasSP), + l("Spend it wisely this time."), + l("But you are welcome to reset your stats again! I need the money."); + } + goto L_Quit; + + case 2: + goto L_Quit; + case 3: + goto L_Quit; + } + + +L_Quit: + + goodbye; + +OnInit: + .@npcId = getnpcid(0, .name$); + setunitdata(.@npcId, UDT_HEADTOP, FancyHat); + setunitdata(.@npcId, UDT_HEADMIDDLE, SailorShirt); + setunitdata(.@npcId, UDT_HEADBOTTOM, BromenalPants); + setunitdata(.@npcId, UDT_WEAPON, LousyMoccasins); // Boots + setunitdata(.@npcId, UDT_HAIRSTYLE, 7); + setunitdata(.@npcId, UDT_HAIRCOLOR, 17); + + .sex = G_MALE; + .distance = 4; + end; +} -- cgit v1.2.3-60-g2f50