From b189a22ace6e2f7a5ebbf563bd80bf625498400b Mon Sep 17 00:00:00 2001 From: Jesusaves Date: Fri, 22 Jun 2018 12:00:05 -0300 Subject: JustDoIt + During night respawn is faster, instead of trying to change mob_count --- npc/012-2/helena.txt | 4 ++++ npc/functions/weather.txt | 6 +++--- 2 files changed, 7 insertions(+), 3 deletions(-) (limited to 'npc') diff --git a/npc/012-2/helena.txt b/npc/012-2/helena.txt index c9807445d..359872caf 100644 --- a/npc/012-2/helena.txt +++ b/npc/012-2/helena.txt @@ -87,6 +87,10 @@ L_Busy: mesq l("Ah, @@! I'm busy now, can we talk again later?", strcharinfo(0)); close; +L_DoIt: + mesn; + mesq l("@@, we are counting on you! We, the whole Hurnscald town!", strcharinfo(0)); + close; ///////////////////////// Stage 1 L_Start: diff --git a/npc/functions/weather.txt b/npc/functions/weather.txt index 5e789a6cf..344023a54 100644 --- a/npc/functions/weather.txt +++ b/npc/functions/weather.txt @@ -116,11 +116,11 @@ OnMinute45: } htidelete(.@hti); - // During night, there are 20% more monsters on all maps + // During night, monsters respawn 30% faster if (is_night()) - setbattleflag("mob_count_rate", 120); + setbattleflag("mob_spawn_delay", 70); else - setbattleflag("mob_count_rate", 100); + setbattleflag("mob_spawn_delay", 100); debugmes "[Weather.sys] Weather reloaded"; end; -- cgit v1.2.3-60-g2f50