From b17239f4682b2139d318b9f80888ec61e24805f0 Mon Sep 17 00:00:00 2001 From: Jesusaves Date: Sat, 1 Aug 2020 04:31:37 -0300 Subject: People inside Fortress Island should get the auto-warp penalty --- npc/025-1/ctrl.c | 6 ++++-- 1 file changed, 4 insertions(+), 2 deletions(-) (limited to 'npc') diff --git a/npc/025-1/ctrl.c b/npc/025-1/ctrl.c index 166cd0787..8220c16c4 100644 --- a/npc/025-1/ctrl.c +++ b/npc/025-1/ctrl.c @@ -13,13 +13,14 @@ // $@FORTRESS_STATUE = bitmask // 1,2,4,8... broken statues // TODO: Use bg() - maybe with dummysd? What will increase allies count? -// TODO: mapwarp() everyone outside when FTCleanup(false) +// mapwarp() everyone outside when FTCleanup(false) // TODO: Gate control during siege (not $FORTRESS_STATE). Gate monster. // TODO: Spawn the monster general for each statue. Count their deaths. // TODO: Spawn Monster Governor (and add it) once statue is broken. ::OnConquest // TODO: Record nÂș of victories. Strengthen the governor. // TODO: Provide a way to resume failed attempts. Move Phoenix inside. -// TODO: Testing. Use setwall() instead of builtin collision? (Deprecates out NPC) +// TODO: Testing. +// Use setwall() instead of builtin collision? (Deprecates out NPC) // TODO: NPCs from inside: Tolchi. Phoenix. Free Status Reset. Aeros Shop. Etc. // TODO: Spawn inside and outside when siege begins. // TODO: Heartbeat - (Re)Spawn monsters inside every X seconds @@ -52,6 +53,7 @@ function script FTCleanup { } else { enablenpc "Fortress Gate"; donpcevent "#025-1_99_112::OnEnable"; + mapwarp("025-1", "025-2", 100, 27); } return; } -- cgit v1.2.3-70-g09d2