From 9677b347166b5b197c5f7826e08bddbfec27d89c Mon Sep 17 00:00:00 2001 From: jesusalva Date: Sun, 11 Feb 2018 10:58:37 -0200 Subject: Remove lots of old scripts on Gado, Juliet, Elmo and Nard. I do not want them. Juliet is not deputy, Elmo is. Gado is not evil here. These quests also would need a major rewrite, so clean codebase a little. --- npc/002-1/chefgado.txt | 188 +------------------------------------------------ npc/002-3/juliet.txt | 113 +++-------------------------- npc/002-4/elmo.txt | 2 +- npc/002-4/nard.txt | 148 ++------------------------------------ 4 files changed, 15 insertions(+), 436 deletions(-) (limited to 'npc') diff --git a/npc/002-1/chefgado.txt b/npc/002-1/chefgado.txt index dd98a91de..ad600782d 100644 --- a/npc/002-1/chefgado.txt +++ b/npc/002-1/chefgado.txt @@ -2,30 +2,17 @@ // Authors: // Hal9000 // Qwerty Dragon +// Jesusalva // Description: // La Johanne Chef. +// The cook may need help with something. // Variable: // ShipQuests_ChefGado // ShipQuests_Nard -// Values: -// 0 Default, no quest given. -// 1 Quest accepted. -// 2 Ingredients collected, ready to poison Julia. -// 3 Julia poisoned. -// 4 Quest complete. Chef Gago wins. -// 5 Quest complete. Julia wins (poison dish returned). -// 6 Quest complete. Julia wins. 002-1,27,28,0 script Chef Gado NPC_CHEF_GADO,{ .@q = getq(ShipQuests_ChefGado); .@n = getq(ShipQuests_Nard); - if (.@q == 1) goto L_QuestAccepted; - if (.@q == 2) goto L_PoisonAccepted; - if (.@q == 3) goto L_PoisonJulia; - if (.@q == 4) goto L_QuestComplete; - if (.@q == 5 && countitem(PoisonedDish) > 0) goto L_Aborting; - if (.@q > 4) goto L_QuestAborted; - if (.@n == 3) goto L_QuestStart; mesn; .@r = rand(3); @@ -35,177 +22,6 @@ close; -L_QuestStart: - mesn; - mesq l("So it seems I have another stomach to fill. Those bastards have no respect for who feeds them every damn day!"); - next; - - menu - l("How rude! What is the reason behind your malice?"), L_Rude, - l("I swear, I do not eat so much."), -; - - mes ""; - mesn; - mesq l("Yeah, yeah, of course you don't..."); - - close; - -L_Rude: - mes ""; - mesn; - mesq l("UAHAHAHAAH! I am the cook of that bunch of donkeys, and I can be rude with everyone from this bossy captain to that harpy-lady!"); - next; - - select - l("Harpy-lady?"); - - mes ""; - mesn; - mesq l("I am sure you know her. Nice dress, large smile and a constant flux of orders and rules. Julia they call her!"); - next; - mesq l("You have to know that there was a time during which I was the unopposed lieutenant of this crew. Then one day one of those damn sailors brought that 'nice' lady here."); - next; - mesq l("I will not tell you all the details, but after a month, she was ruling the ship and I was sent down here, cooking for those traitors!"); - next; - mesq l("But I swear that one day... Oh... My tasty revenge! Hhm, actually I wonder if... Maybe..."); - next; - - select - l("M... Maybe?"); - - mes ""; - mesn; - mesq lg("Well, eh-heh... Welcome aboard, cutie!", "Well, eh-heh... Welcome aboard, son!"); - next; - mesq l("I just realized I am lacking some common things, and one key ingredient, to prepare a... A special recipe."); - next; - mesq l("I only need 2 @@, 2 @@s, 1 @@...", getitemlink(PiouLegs), getitemlink(HalfCroconut), getitemlink(Aquada)); - next; - mesq l("... and 1 @@.", getitemlink(SeaDrops)); - next; - - menu - l("Sea water?! I will not help you with your evil plan!"), L_Quit, - l("Sure, why not?"), -; - - setq ShipQuests_ChefGado, 1; - mes ""; - mesn; - mesq lg("Well done! Collect all the ingredients and then come back here. You will be rewarded once I am satisfied that they understand who rules this ship!"); - next; - mesq l("Before you go, let me tell you how to get @@s, because you don't look very smart.", getitemlink(HalfCroconut)); - - goto L_OpenCroconut; - -L_QuestAccepted: - mesn; - mesq l("Have you collected all the ingredients for my recipe? The special one too?"); - next; - - menu - rif(countitem(PiouLegs) > 1 && countitem(HalfCroconut) > 1 && countitem(Aquada) > 0 && countitem(SeaDrops) > 0, l("All your... Fresh ingredients are ready to be cooked.")), L_GotAll, - l("What are your needs?"), L_Need, - l("Where can I find a half croconut?"), L_OpenCroconut, - l("Not yet. I will be back soon."), L_Quit; - -L_OpenCroconut: - mes ""; - mesn; - mesq lg("Take a @@ and try opening it using something like a sharp knife. I doubt you'll succeed, you're being so weak in everything.", - "Take a @@ and try opening it using something like a sharp knife. I doubt you'll succeed, you're being so weak in everything.", getitemlink(Croconut)); - next; - mesq l("Now move!"); - - close; - -L_GotAll: - mes ""; - - inventoryplace PoisonedDish, 1; - - delitem PiouLegs, 2; - delitem HalfCroconut, 1; - delitem Aquada, 1; - delitem SeaDrops, 1; - - mesn; - mesq l("Let me see... Crispy legs, disgusting liquids... Let's start!"); - next; - mesq l("Water, salt, spicy herbs and meat stuffed with my special surprise!"); - next; - mesq l("Done. Here, take it! Now, here is the plan. Go talk to her and offer our beautiful lady a bite of her arrogance!"); - - setq ShipQuests_ChefGado, 2; - getitem PoisonedDish, 1; - close; - -L_Need: - mes ""; - mesn; - mesq l("Shhht, don't say it that loud..."); - next; - mesq l("I only need 2 @@, 2 @@s, 1 @@...", getitemlink(PiouLegs), getitemlink(HalfCroconut), getitemlink(Aquada)); - next; - mesq l("... and 1 @@.", getitemlink(SeaDrops)); - - close; - -L_PoisonAccepted: - mesn; - mesq l("Fool! Just come back here when you'll be done with our little... 'Secret mission'."); - - close; - -L_PoisonJulia: - mesn; - mesq l("The usurper has been punished! This is a great day! Take this reward as a prize for your loyalty to the old commander!"); - - setq ShipQuests_ChefGado, 4; - Zeny = Zeny + 200; - message strcharinfo(0), l("You receive @@ E!", 200); - inventoryplace Bread, 1; - getitem Bread, 1; - getexp 15, 0; - - close; - -L_QuestComplete: - mesn; - mesq l("Oh, it's you. I think it's better we do not talk for a while. They suspect something."); - - close; - -L_Aborting: - mesn; - mesq l("Wait, why do you still have the dish with you?!"); - next; - - select - l("I informed Julia about your monstrous plan."); - - mes ""; - mesn; - mesq l("Are you mad?!"); - next; - mesq lg("Give me back this dish, you dirty liar!"); - - if (countitem(PoisonedDish) > 0) delitem PoisonedDish, 1; - - next; - mesq l("You're like the rest of this filthy crew, I can't trust you!"); - - close; - -L_QuestAborted: - mesn; - mesq lg("You're like the rest of this filthy crew. Your name is now on the traitors list!"); - - close; - -L_Quit: - closedialog; - close; - OnInit: .sex = G_MALE; .distance = 2; diff --git a/npc/002-3/juliet.txt b/npc/002-3/juliet.txt index 24b6a0e21..c773f8755 100644 --- a/npc/002-3/juliet.txt +++ b/npc/002-3/juliet.txt @@ -1,3 +1,4 @@ +// TMW2 scripts. // Evol scripts. // Authors: // 4144 @@ -6,33 +7,14 @@ // Jesusalva // Description: // Allows to change language and talks about what happened to him. -// Modified by Jesusalva for TMW2 -// 2 Bits Array: -// ShipQuests +// Modified by Jesusalva for TMW2. She is the nurse and also does other minor tasks. // Variables: // 0 ShipQuests_Julia -// 1 ShipQuests_ChefGado -// 2 ShipQuests_Nard // Values: // Julia: // 10 Default, no quest given. // 01 Need to see Julia. // 02 Has been registered by Julia. -// Gado: -// 10 Default, no quest given. -// 11 Quest accepted. -// 12 Ingredients collected, ready to poison Julia. -// 13 Julia poisoned. -// 14 Quest complete. Chef Gago wins. -// 15 Quest complete. Julia wins (poison dish returned). -// 16 Quest complete. Julia wins. -// Nard: -// 20 Introduction of the boxes and Nard. This is displayed when the player never spoke to Nard or his box. -// 21 Nard spoke and gave access to the outdoor of the ship. -// 22 Completed the Gugli quest. -// 23 ChefGado Quest accepted. -// 24 ChefGado Quest completed and "Introduction" chapter finalized. -// 25 Reward taken from the box. 002-3,27,24,0 script Juliet#TMW2 NPC_JULIA,2,10,{ @@ -43,17 +25,6 @@ closedialog; } - function poisonJulia { - mes ""; - mesn; - mesq l("Seems yummy! Let me taste it!"); - next; - mesq l("Hmmm, hm... *cough*, *cough*, *burp*, *cough*. What... What is that?!... *cough*, *burp*... Damn Gado... *cough*"); - if (countitem(PoisonedDish) > 0) delitem PoisonedDish, 1; - setq ShipQuests_ChefGado, 3; - close; - } - function gotoSleep { speech S_FIRST_BLANK_LINE | S_LAST_NEXT, l("You already did enough for us, follow Nard's advice and get some rest."), @@ -63,68 +34,7 @@ return; } - function heardRumors { - mes ""; - mesn; - mesq l("You shouldn't believe every tale drunken sailors tell you."); - next; - - select - l("Let's say the person who told me about that is well respected on this ship and never drunk."); - - mes ""; - mesn; - mesq l("Hahaha! All sailors aboard this ship are always drunk... Well... Except... Wait, what?! Nard told you?!"); - next; - mesq l("Doesn't he like the way I'm taking care of his ship? Everything is clean and tidy with me, rightful lieutenant of La Johanne."); - next; - mesq l("I give tasks to every single sailor, all day long. That should make him happy!"); - next; - - select - l("Well... I don't think it is the best way to rule a ship. Think about it."), - l("In fact, everything seems to work perfectly under your guidance. Nard has made the right choice."); - - if (@menu == 1) - { - closedialog; - end; - } - - mes ""; - mesn; - mesq l("I'm glad you're on my side."); - next; - mesq l("Take this money as a reward for your nice words."); - - setq ShipQuests_ChefGado, 6; - Zeny += 100; - message strcharinfo(0), l("You receive @@ GP!", 100); - getexp 8, 0; - close; - } - - function gotRegrets { - mes ""; - mesn; - mesq l("Why? And who should you bring it back to?"); - next; - select - l("Ehm... He was really upset because of some past stories."); - - mes ""; - mesn; - mesq l("Gado! That coward lives in the past, I will ask Nard to punish him, again!"); - next; - mesq l("Take this money for your wise choice. But do not try it again. The open sea has been merciful with you once... Do not further tempt the fates!"); - - setq ShipQuests_ChefGado, 5; - Zeny += 200; - message strcharinfo(0), l("You receive @@ GP!", 200); - getexp 15, 0; - close; - } function basicSkill { mes ""; @@ -234,15 +144,11 @@ function mainMenu { do { - .@q2 = getq(ShipQuests_ChefGado); .@q3 = getq(ShipQuests_Nard); .@q4 = getq(General_Narrator); selectd rif(.@q3 == 5 && .@q4 < 1, l("What can I do now?")), - rif(.@q3 == 3 && .@q2 == 0, l("I heard rumors about some old hostilities between you and Gado. Are they true?")), - rif(.@q2 == 2 && countitem(PoisonedDish), l("Well... No wait, I have something for you but you shouldn't eat it... I'm taking it back to the kitchen.")), - rif(.@q2 == 2 && countitem(PoisonedDish), l("I have brought you a tasty present for your delicate mouth.")), rif(getskilllv(NV_BASIC) < 6, l("Something is wrong with me, I can't smile nor sit.")), lg("I made a mistake, I would like to change my language."), l("Could you explain to me where I am?"), @@ -253,15 +159,12 @@ switch (@menu) { case 1: gotoSleep; break; - case 2: heardRumors; break; - case 3: gotRegrets; break; - case 4: poisonJulia; break; - case 5: basicSkill; break; - case 6: chooseLang .@s$; break; - case 7: whereAmI; break; - case 8: whatHappened; break; - case 9: readRules; break; - case 10: closedialog; end; + case 2: basicSkill; break; + case 3: chooseLang .@s$; break; + case 4: whereAmI; break; + case 5: whatHappened; break; + case 6: readRules; break; + case 7: closedialog; end; } } while (1); } diff --git a/npc/002-4/elmo.txt b/npc/002-4/elmo.txt index 06f1f5ddd..2b03b9ad8 100644 --- a/npc/002-4/elmo.txt +++ b/npc/002-4/elmo.txt @@ -2,7 +2,7 @@ // Authors: // Jesusalva // Description: -// Elmo's second dialog. +// Elmo's second dialog. He is Nard's deputy and second-in-command. // Elmo was created in Evol by Qwerty Dragon and Reid 002-4,27,27,0 script Elmo NPC_ELMO,{ diff --git a/npc/002-4/nard.txt b/npc/002-4/nard.txt index 08fe8357c..98cf5afcf 100644 --- a/npc/002-4/nard.txt +++ b/npc/002-4/nard.txt @@ -1,46 +1,20 @@ -// Evol scripts. +// TMW2 scripts. // Authors: // Qwerty Dragon // Reid +// Jesusalva // Description: // Captain Nard dialogs. // Nard is a fair merchant ship's captain. -// This quest is meant to teach the player how to use a weapon. -// 4 bits array: -// ShipQuests -// Variable: -// 0 ShipQuests_Nard -// 1 ShipQuests_Gugli -// 2 ShipQuests_ChefGado -// Values: -// 00 Introduction of the boxes and Nard. This is displayed when the player never spoke to Nard or his box. -// 01 Nard spoke and gave access to the outdoor of the ship. -// 02 Completed the Gugli quest. -// 03 ChefGado Quest accepted. -// 04 ChefGado Quest completed and "Introduction" chapter finalized. -// 05 Reward taken from the box. -// 06 Intro finished -// 10 Never talked with Gugli. -// 11 Gugli gives you the task. -// 12 Gave all of the boxes to Gugli. +// Original Nard's from Evol by Qwerty Dragon and Reid 002-4,25,26,0 script Nard NPC_NARD,{ - .@nard = getq(ShipQuests_Nard); - .@gugli = getq(ShipQuests_Gugli); - .@gado = getq(ShipQuests_ChefGado); + .@nard = getq(ShipQuests_Nard); // TODO .@narrator = getq(General_Narrator); .@price=2000; L_Checker: if (getq(CandorQuest_Barrel) == 4 && getq(CandorQuest_HAS) == 3) .@price-=500; // Check Elmo's script. You can do quests later... FOR NOW. - if (.@gado > 3 && .@nard == 3) goto L_ChefQuestComplete; - if (.@nard == 2) goto L_ChefQuestStart; - if (.@nard == 3) goto L_ChefQuestGiven; - if (.@nard == 4) goto L_Reward; - if (.@nard > 5) goto L_GoBackArtis; - if (.@nard > 4) goto L_Already; - if (.@gugli == 2) goto L_Done; - if (.@nard == 1) goto L_NotYet; if (.@narrator == 1) goto L_Travel; if (LOCATION$ != "") goto L_NotYet; @@ -82,10 +56,6 @@ L_MenuQuest: l("Wait, you never came here before?"), L_CandorIsland; mes ""; - //mesn; - //mesq l("Oh! I like that sort of answer!"); - //next; - //mesq lg("We need manpower on the island... Oh forgive me, women are also welcome, of course.", "We need manpower on the island."); mesn; mesq l("Ship travels are not free. See if you can gather some money, and I'll bring you to Tulimshar!"); next; @@ -206,116 +176,6 @@ L_TTulim: mesq l("I was planning to go there soon, anyway. All aboard!"); close; - -// Deprecated, will be removed later -L_Done: - mesn; - mesq l("Hi @@.", strcharinfo(0)); - next; - mesq l("Elmo and Gugli told me that you did all of the tasks outside, congrats!"); - - setq ShipQuests_Nard, 2; - next; - goto L_ChefQuestRedir; - -L_ChefQuestStart: - mesn; - mesq lg("Elmo told me you are now considered family and are numbered among us in our activities on the island. I do so very much appreciate the efforts you did down there."); - next; - -L_ChefQuestRedir: - mesq l("Unfortunately, we still need help from you. This time it will be a delicate task, here onboard."); - next; - mesq l("Elmo brought reports to me about some frictions between my old and new lieutenants. You probably already met Juliet and Chef Gado."); - next; - mesq l("They are each valued individuals and I need them both. In the past, I probably made my share of mistakes. I regret good management is so difficult. I was wondering if you could investigate and... Sort out this situation."); - next; - - select - l("Of the two of them, who has 'good' on their side?"); - - mes ""; - mesq l("I do not want to go pointing my finger at someone. I want to be honorable and fair, and I sense the same quality in you, so I put my trust in you. I am sure you will be able to judge and solve this troubling situation."); - - setq ShipQuests_Nard, 3; - - close; - -L_ChefQuestGiven: - mesn; - mesq l("It seems you still have some work to do."); - - close; - -L_ChefQuestComplete: - mesn; - mesq l("Congratulations!"); - next; - mesq l("You are now officially part of my crew! Thanks again for your help."); - next; - mesq l("Take your reward from the box next to my desk!"); - next; - - select - l("I will take it! Thank you captain!"); - - setq ShipQuests_Nard, 4; - getexp 50, 0; - -// Need to add a skill for the crew at this line. - mes ""; - -L_Already: - speech - l("I recommend you to take a nap on the inferior level, we will soon leave this place."); - - close; - -L_GoBackArtis: - checkclientversion; - speech S_LAST_NEXT, - l("Enough of this island?"), - l("Where would you like to go now?"); - switch (select(l("Let's go to Artis."), - l("Tell me, where are we right now?"), - l("I would like to stay here a bit more."))) - { - case 1: - speech S_FIRST_BLANK_LINE | S_LAST_NEXT, - l("Let's set sail then!"); - - savepoint "001-2-22", 50, 38; - if (!getmapxy(.@map$, .@x, .@y, 0)) - { - warp "001-2-24", .@x, .@y; - } - else - { - warp "001-2-24", 22, 27; - } - - closedialog; - close; - - case 2: - closedialog; - npctalk3 l("This is Drasil Island, I named it after an ancient mythical tree."); - close; - - case 3: - speech S_FIRST_BLANK_LINE | S_LAST_NEXT, - l("Ok I stay here with my paperwork if you need my help."); - - closedialog; - close; - } - -L_Reward: - mesn; - mesq l("You may already claim your reward."); - - close; - OnInit: .sex = G_MALE; .distance = 5; -- cgit v1.2.3-60-g2f50