From 7917866e28d5e0057ec64ef1b7c82d74d1da2ce5 Mon Sep 17 00:00:00 2001 From: Jesusaves Date: Wed, 24 Nov 2021 03:56:00 -0300 Subject: Add Story Mode when first interacting with Benjamin - the dialog is important. --- npc/018-6-1/main.txt | 4 ++++ 1 file changed, 4 insertions(+) (limited to 'npc') diff --git a/npc/018-6-1/main.txt b/npc/018-6-1/main.txt index 3a8744390..b40a9b992 100644 --- a/npc/018-6-1/main.txt +++ b/npc/018-6-1/main.txt @@ -151,6 +151,9 @@ OnInit: close; OnMain: + setpcblock(PCBLOCK_HARD, true); + mesc l("STORY MODE ENABLED. Monsters won't attack you, so you can read without worries."), 1; + next; mesn l("Wounded Soldier"); mesq l("Hey, you! Are you here on Kenton's orders?!"); next; @@ -175,6 +178,7 @@ OnMain: mesc l("With a wave, Benjamin returns to report Kenton about the outcome."); setq3 LoFQuest_Barbara, 1; disablenpc instance_npcname(.name$); // NPC will now go to rest + setpcblock(PCBLOCK_HARD, false); close; OnInit: -- cgit v1.2.3-70-g09d2