From 7504193d2b6c9577d760f548fd4ae6992eb1a486 Mon Sep 17 00:00:00 2001 From: Jesusaves Date: Fri, 13 Sep 2019 17:41:17 -0300 Subject: Alright, maybe 1% is too much, lower that to 0.5%. All ponds work, but can supply -1 to disable. Luck will have no effect on this calculation. --- npc/functions/fishing.txt | 4 ++-- 1 file changed, 2 insertions(+), 2 deletions(-) (limited to 'npc') diff --git a/npc/functions/fishing.txt b/npc/functions/fishing.txt index d7303529a..0a3c0fe7e 100644 --- a/npc/functions/fishing.txt +++ b/npc/functions/fishing.txt @@ -221,8 +221,8 @@ function script fishing { // Level can increase up to 10% when it is at 100. .@boost=(readparam2(bLuk)/20)+(BaseLevel/10); .@bai=getvariableofnpc(.bait_ids[@bait_d+1], .@npc$); - // Ancient Blueprint: 0.1% BP Chance - bait weight - if (rand2(1000) < .@bp_chance*.@bai) { + // Ancient Blueprint: 0.05% per bait bonus (no luck) + if (rand2(2000) < .@bp_chance*.@bai) { .@fish_id = AncientBlueprint; } else if (rand2(0, 100) < .@bai+.@boost) { .@fish_id = any_of(.@rare_fish); -- cgit v1.2.3-70-g09d2