From 619d702552a27ac411769d3c1b9de1638bd98e63 Mon Sep 17 00:00:00 2001 From: Jesusaves Date: Fri, 20 Jul 2018 15:17:00 -0300 Subject: Axwell the Chemist (replaces Bobby) --- npc/017-1/misc.txt | 89 ------------------------------- npc/017-6/_import.txt | 1 + npc/017-6/axwell.txt | 143 ++++++++++++++++++++++++++++++++++++++++++++++++++ 3 files changed, 144 insertions(+), 89 deletions(-) create mode 100644 npc/017-6/axwell.txt (limited to 'npc') diff --git a/npc/017-1/misc.txt b/npc/017-1/misc.txt index 90cd712e7..0cd181b7c 100644 --- a/npc/017-1/misc.txt +++ b/npc/017-1/misc.txt @@ -227,92 +227,3 @@ OnInit: } -// Description: -// Status Reset -017-1,39,138,0 script Bobby NPC_PLAYER,{ - - speech S_LAST_NEXT, - l("I am @@, an alchemist specialized in reset potions.", .name$); - -L_Menu: - .@plush_count = BaseLevel*210-(9*210); - // Lv 10: 210 GP - - select - l("Can you reset my stats please?"), - lg("You are weird, I have to go sorry."); - - switch (@menu) - { - case 1: - goto L_ResetStats; - case 2: - goto L_Quit; - } - -L_ResetStats: - mesn; - mesq l("Status point reset can't be undone. Do you really want this?"); - -L_ConfirmReset: - select - lg("Yes, I am sure."), - lg("I need to think about it..."); - - switch (@menu) - { - case 1: - speech S_FIRST_BLANK_LINE | S_LAST_NEXT, - l("Let me just have a quick look at you. Hm... I will need @@ GP to reset your stats.", .@plush_count); - - select - rif(Zeny >= .@plush_count, l("Here, take as much as you need, I have plenty!")), - rif(Zeny > 0 && Zeny < .@plush_count, l("I don't have enough money...")), - rif(Zeny == 0, l("Oh no, I don't have any money on me right now.")), - l("I have to go, sorry."); - - if (@menu > 1) { - goto L_Quit; - } - - // TODO: I think there were functions to deal with GP - set Zeny, Zeny-.@plush_count; - - speech S_FIRST_BLANK_LINE | S_LAST_NEXT, - l("Thank you."), - l("Now stand still... It should not take much time..."); - - .@wasSP = StatusPoint; - resetstatus; - if (StatusPoint == .@wasSP) { - speech S_LAST_NEXT, - l("It seems that you have no status points to reset!"), - l("But the money you brought was really awesome you know."), - l("Come back when you will really need me."); - } else { - speech S_LAST_NEXT, - l("Let's see... @@ of your status points have just been reset!", StatusPoint - .@wasSP), - l("Spend it wisely this time."), - l("But you are welcome to reset your stats again! I need the money."); - } - } - goto L_Quit; - -L_Quit: - closedialog; - goodbye; - close; - -OnInit: - .@npcId = getnpcid(0, .name$); - setunitdata(.@npcId, UDT_HEADTOP, ForestShroomHat); - setunitdata(.@npcId, UDT_HEADMIDDLE, SailorShirt); - setunitdata(.@npcId, UDT_HEADBOTTOM, BromenalPants); - setunitdata(.@npcId, UDT_WEAPON, LousyMoccasins); // Boots - setunitdata(.@npcId, UDT_HAIRSTYLE, 8); - setunitdata(.@npcId, UDT_HAIRCOLOR, 12); - - .sex = G_MALE; - .distance = 5; - end; -} diff --git a/npc/017-6/_import.txt b/npc/017-6/_import.txt index 1f76d9801..09eaaa67a 100644 --- a/npc/017-6/_import.txt +++ b/npc/017-6/_import.txt @@ -1,3 +1,4 @@ // Map 017-6: LoF Alchemy Shop // This file is generated automatically. All manually added changes will be removed when running the Converter. "npc/017-6/_warps.txt", +"npc/017-6/axwell.txt", diff --git a/npc/017-6/axwell.txt b/npc/017-6/axwell.txt new file mode 100644 index 000000000..094dd26f7 --- /dev/null +++ b/npc/017-6/axwell.txt @@ -0,0 +1,143 @@ +// TMW2/LoF scripts. +// Authors: +// Jesusalva +// Description: +// Status Reset. Formely named Bobby + +017-6,25,30,0 script Axwell the Chemist NPC_PLAYER,{ + + speech S_LAST_NEXT, + l("I am @@, an alchemist specialized in reset potions.", .name$); + +L_Menu: + .@plush_count = BaseLevel*210-(9*210); + // Lv 10: 210 GP + + select + l("Can you reset my stats please?"), + l("Hey, nice hat! Can I have it?"), + lg("You are weird, I have to go sorry."); + + mes ""; + switch (@menu) { + case 1: + goto L_ResetStats; + case 2: + mesn; + mesq l("Maybe."); + next; + mesn strcharinfo(0); + mes l("*_* \"Pretty please?\""); + next; + mesn; + mesq l("Well, I and my brother could make another one, but they are being checked for safety."); + next; + mesn; + mesq l("After all, what would you do if it open a black hole on your head by accident? %%4"); + next; + mesn strcharinfo(0); + mesq l("Welp, no, please!"); + next; + mesn; + mesq l("%%@ Then wait until Saulc says they are safe!"); + next; + goto L_Menu; + case 3: + goto L_Quit; + } + +L_ResetStats: + mesn; + mesq l("Status point reset can't be undone. Do you really want this?"); + +L_ConfirmReset: + select + lg("Yes, I am sure."), + lg("I need to think about it..."); + + switch (@menu) + { + case 1: + speech S_FIRST_BLANK_LINE | S_LAST_NEXT, + l("Let me just have a quick look at you. Hm... I will need @@ GP to reset your stats.", .@plush_count); + + select + rif(Zeny >= .@plush_count, l("Here, take as much as you need, I have plenty!")), + rif(Zeny > 0 && Zeny < .@plush_count, l("I don't have enough money...")), + rif(Zeny == 0, l("Oh no, I don't have any money on me right now.")), + l("I have to go, sorry."); + + if (@menu > 1) { + goto L_Quit; + } + + // TODO: I think there were functions to deal with GP + set Zeny, Zeny-.@plush_count; + + speech S_FIRST_BLANK_LINE | S_LAST_NEXT, + l("Thank you."), + l("Now stand still... It should not take much time..."); + + .@wasSP = StatusPoint; + resetstatus; + if (StatusPoint == .@wasSP) { + speech S_LAST_NEXT, + l("It seems that you have no status points to reset!"), + l("But the money you brought was really awesome you know."), + l("Come back when you will really need me."); + } else { + speech S_LAST_NEXT, + l("Let's see... @@ of your status points have just been reset!", StatusPoint - .@wasSP), + l("Spend it wisely this time."), + l("But you are welcome to reset your stats again! I need the money."); + } + } + goto L_Quit; + +L_Quit: + closedialog; + goodbye; + close; + +OnTimer1000: + domovestep; + +OnInit: + .@npcId = getnpcid(0, .name$); + setunitdata(.@npcId, UDT_HEADTOP, ChemistHelmet); + setunitdata(.@npcId, UDT_HEADMIDDLE, SorcererRobe); + setunitdata(.@npcId, UDT_HEADBOTTOM, BromenalPants); + setunitdata(.@npcId, UDT_WEAPON, LousyMoccasins); // Boots + setunitdata(.@npcId, UDT_HAIRSTYLE, 8); + setunitdata(.@npcId, UDT_HAIRCOLOR, 12); + + initpath "move", 25, 30, + "dir", DOWN, 0, + "wait", 15, 0, + "move", 29, 21, + "dir", LEFT, 0, + "wait", 5, 0, + "dir", DOWN, 0, + "wait", 15, 0, + "move", 28, 34, + "dir", RIGHT, 0, + "wait", 15, 0, + "move", 22, 37, + "dir", RIGHT, 0, + "wait", 30, 0, + "move", 22, 48, + "dir", UP, 0, + "wait", 15, 0, + "move", 28, 62, + "dir", UP, 0, + "wait", 15, 0, + "move", 29, 47, + "dir", UP, 0, + "wait", 15, 0; + initialmove; + initnpctimer; + + .sex = G_MALE; + .distance = 5; + end; +} -- cgit v1.2.3-60-g2f50