From 36a03de451ec5add5734f0fc3871fdcf60471b1e Mon Sep 17 00:00:00 2001 From: Jesusaves Date: Thu, 25 Jul 2019 21:56:43 -0300 Subject: Note: Do we want to Alcohol effects to wear off in case of death? --- npc/items/alcohol.txt | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) (limited to 'npc/items/alcohol.txt') diff --git a/npc/items/alcohol.txt b/npc/items/alcohol.txt index fd9aa0f07..6ce2293a3 100644 --- a/npc/items/alcohol.txt +++ b/npc/items/alcohol.txt @@ -15,7 +15,7 @@ // When drunk, attack speed is lowered but exp gain is increased. // Attack Speed Reductor: SC_ATTHASTE_INFINITY // Max HP Reductor: SC_INCMHPRATE -// EXP Increaser: SC_CASH_PLUSEXP +// EXP Increaser: SC_CASH_PLUSEXP (not reset upon death), SC_OVERLAPEXPUP (reset upon death) - script alcohol_sc -1,{ -- cgit v1.2.3-60-g2f50