From df74a443f94907add37ef6d05ae4116105b1bf85 Mon Sep 17 00:00:00 2001 From: Jesusaves Date: Tue, 23 Jun 2020 11:27:48 -0300 Subject: The order in which Nilfheim does things actually matter It should harm first, and freeze second. Otherwise, freeze effects will be lost by the skill damage D: --- npc/functions/hub.txt | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) (limited to 'npc/functions') diff --git a/npc/functions/hub.txt b/npc/functions/hub.txt index 8db4929ef..074fd54a3 100644 --- a/npc/functions/hub.txt +++ b/npc/functions/hub.txt @@ -305,8 +305,8 @@ function script HUB_SkillInvoke { case TMW2_NILFHEIM: // Nilfheim cast on self? .@PW=80+(10*@skillLv); - areasc(8, 10000, SC_FREEZE, BL_PC | BL_MOB | BL_MER | BL_HOM, "filter_hostile"); // Maybe filter_notme() would work better, indeed areaharm(getcharid(3), 8, AdjustSpellpower(.@PW), HARM_MAGI, Ele_Water); + areasc(8, 15000, SC_FREEZE, BL_PC | BL_MOB | BL_MER | BL_HOM, "filter_hostile"); // Maybe filter_notme() would work better, indeed break; case TMW2_JUDGMENT: debugmes "Target: %d (%d,%d)", @skillTarget, @skillTargetX, @skillTargetY; -- cgit v1.2.3-70-g09d2