From f51ddf8cf4a637e10dddb0655426a41465d612b1 Mon Sep 17 00:00:00 2001 From: Jesusaves Date: Wed, 11 Jul 2018 18:42:15 -0300 Subject: Make weapon refining easier, by changing difficulty rate from 10% to 7%. This will allow us in future to have up to maybe not sure +99 items... --- npc/functions/refine.txt | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) (limited to 'npc/functions/refine.txt') diff --git a/npc/functions/refine.txt b/npc/functions/refine.txt index 9a4069cbe..eef786858 100644 --- a/npc/functions/refine.txt +++ b/npc/functions/refine.txt @@ -88,7 +88,7 @@ function script refineMaster { } mesn; mesq l("This @@ is a nice stuff. I can refine it for @@ GP and @@ @@.", getitemlink(.@item), .@price, .@amount, getitemlink(.@rg)); - mesc l("Success ratio is of aprox. @@ %%", (100-(.@rlv*10))+rand(-6,6)); + mesc l("Success ratio is of aprox. @@ %%", (100-(.@rlv*7))+rand(-6,6)); next; if (askyesno() != ASK_YES) close; -- cgit v1.2.3-60-g2f50