From b55ebb04f27ad6bd16a6e9348fc5e656694701b5 Mon Sep 17 00:00:00 2001 From: Jesusaves Date: Mon, 4 Mar 2019 13:51:31 -0300 Subject: Refining: Explain effects on success. Raise defense increase bonus. --- npc/functions/refine.txt | 4 +++- 1 file changed, 3 insertions(+), 1 deletion(-) (limited to 'npc/functions/refine.txt') diff --git a/npc/functions/refine.txt b/npc/functions/refine.txt index ac7be8827..b65808daf 100644 --- a/npc/functions/refine.txt +++ b/npc/functions/refine.txt @@ -24,7 +24,7 @@ function script refineMaster { l("Nothing, thanks"), 0, rif(getequipisequiped(EQI_HEAD_MID), l("My chestplate, @@", getequipname(EQI_HEAD_MID))), EQI_HEAD_MID, rif(getequipisequiped(EQI_HAND_R), l("My weapon, @@", getequipname(EQI_HAND_R))), EQI_HAND_R, - l("Definitive item break? Too dangerous! I don't want it!!"), 0; + l("Item break? Too dangerous! I don't want it!!"), 0; if (@menuret == 0) { @@ -147,6 +147,8 @@ function script refineMaster { successrefitem .@it; mesn; mesq l("HAHAHAHAH! Shiny as new, and stronger than ever! Have fun!"); + mesc l("Weapons: +8 attack, +8 magic attack"); + mesc l("Armors: +3~5 defense"); next; // Perhaps the item has broken? } else if (rand(100) < .@rvl*2) { -- cgit v1.2.3-70-g09d2