From 960dee60bbd65262c951bfed1f8eea067d26a35f Mon Sep 17 00:00:00 2001 From: Jesusaves Date: Sun, 18 Aug 2019 01:26:39 -0300 Subject: Minor improvements and corrections. This allows sieges to keep happening until the Fortress is sieged itself. --- npc/functions/gmbot.txt | 4 ++-- 1 file changed, 2 insertions(+), 2 deletions(-) (limited to 'npc/functions/gmbot.txt') diff --git a/npc/functions/gmbot.txt b/npc/functions/gmbot.txt index 2fc06044a..8ad416cce 100644 --- a/npc/functions/gmbot.txt +++ b/npc/functions/gmbot.txt @@ -141,14 +141,14 @@ OnTimer90000: debugmes "Monster King (bot): "+.mp$+" ("+.@x+", "+.@y+")"; // If too few players are online, we don't need an event AT ALL! - if (.users < rand(2,4)) { + if (.users < rand2(2,4)) { initnpctimer; end; } // Siege events (req. 300 aggro, 3 users, and 70% chances to begin) if ($@MK_AGGRO >= 300 && .users >= 3 && rand(0,100) < 70 && - $GAME_STORYLINE == 2 && $@MK_THROTTLE < gettimetick(2)){ + is_between(1, 3, $GAME_STORYLINE) && $@MK_THROTTLE < gettimetick(2)){ // Tulimshar if (.mp$ ~= "003-*") { announce ("Monster King: I smell humans! Humans must die!"), bc_map|bc_npc; -- cgit v1.2.3-60-g2f50