From c56be51bba494bd3662e34b54ec12040546c4c29 Mon Sep 17 00:00:00 2001 From: Jesusaves Date: Wed, 13 Jan 2021 03:40:40 -0300 Subject: Thinking a bit, Redy's are naturally resilient to fire. Make that true for hot maps - they'll no longer need Iced Waters --- npc/functions/dungeon.txt | 4 ++-- 1 file changed, 2 insertions(+), 2 deletions(-) (limited to 'npc/functions/dungeon.txt') diff --git a/npc/functions/dungeon.txt b/npc/functions/dungeon.txt index 60f0696c6..5d4f88ea7 100644 --- a/npc/functions/dungeon.txt +++ b/npc/functions/dungeon.txt @@ -29,7 +29,7 @@ OnHeat: } // You are in a HEATMAP$, so suffer damage from heat - if (@coolio > gettimetick(2)) + if (@coolio > gettimetick(2) || Class == Redy) percentheal -1, 0; else percentheal -5, 0; @@ -52,7 +52,7 @@ OnCurse: // First time seeing this if (@curse$ != getmap()) { @curse$=getmap(); - dispbottom l("This is a Cursed Lands map, you're lose mana over time and may also incurr in debuffs if mana is low (may cause death)."); + dispbottom l("This is a Cursed Lands map, you'll lose mana over time and may also incurr in debuffs if mana is low (may cause death)."); } // You are in a CURSEMAP$, so suffer damage from heat -- cgit v1.2.3-60-g2f50