From d14b00ad3b384f9cb559aa84f1aa55ee578eaae9 Mon Sep 17 00:00:00 2001 From: Jesusaves Date: Sun, 13 Sep 2020 22:24:30 -0300 Subject: Fix HP bug on summoning --- npc/config/magic.txt | 6 +++--- 1 file changed, 3 insertions(+), 3 deletions(-) (limited to 'npc/config') diff --git a/npc/config/magic.txt b/npc/config/magic.txt index 2825f3830..2d5d1c649 100644 --- a/npc/config/magic.txt +++ b/npc/config/magic.txt @@ -118,11 +118,11 @@ function script SummonMagic { .@mids=summon("Summoned Monster", .@id, .@lifetime); .@bhp=getunitdata(.@mids, UDT_MAXHP); // Each skill level raises HP in 5% - .@lvx=max(0, (.@lv-1)*.@bhp/20); + .@lvx=.@bhp + max(0, (.@lv-1)*.@bhp/20); // Abizit makes bonus HP vary (like AdjustSpellpower) .@lvx = .@lvx * (80 + abizit() * rand2(5,10)) / 100; - setunitdata(.@mids, UDT_MAXHP, .@bhp+.@lvx); - setunitdata(.@mids, UDT_HP, .@bhp+.@lvx); + setunitdata(.@mids, UDT_MAXHP, .@lvx); + setunitdata(.@mids, UDT_HP, .@lvx); // Reconfigure monster modes .@opt=getunitdata(.@mids, UDT_MODE); // Disable looting -- cgit v1.2.3-70-g09d2