From 6de8b41875b9c0ed4f90fd1058fd33b13c90b83a Mon Sep 17 00:00:00 2001 From: Jesusaves Date: Sat, 2 May 2020 06:27:01 -0300 Subject: Increase respawn time of the monsters. It may become too hard if their respawn time is understimated --- npc/042-7/ctrl.txt | 4 ++-- 1 file changed, 2 insertions(+), 2 deletions(-) (limited to 'npc/042-7') diff --git a/npc/042-7/ctrl.txt b/npc/042-7/ctrl.txt index 1c6ba40f0..5c26584c5 100644 --- a/npc/042-7/ctrl.txt +++ b/npc/042-7/ctrl.txt @@ -78,11 +78,11 @@ OnKillMob: .@g=getcharid(2); if (.@g < 1) percentheal -100, -100; getexp $KAMELOT_MX[.@g]*7, $KAMELOT_MX[.@g]*4; - .@delay=max(3000, 21000-$KAMELOT_PC[.@g]*1000); + .@delay=max(7000, 42000-$KAMELOT_PC[.@g]*2000); // FALLTHROUGH OnRespawn: - .@delay=(.@delay ? .@delay : 3000); + .@delay=(.@delay ? .@delay : 7000); sleep(.@delay); // Yes, we just hope it works out of box explode(.@map$, .map$, "@"); -- cgit v1.2.3-60-g2f50