From 6de8b41875b9c0ed4f90fd1058fd33b13c90b83a Mon Sep 17 00:00:00 2001 From: Jesusaves Date: Sat, 2 May 2020 06:27:01 -0300 Subject: Increase respawn time of the monsters. It may become too hard if their respawn time is understimated --- npc/042-6/ctrl.txt | 6 +++--- 1 file changed, 3 insertions(+), 3 deletions(-) (limited to 'npc/042-6') diff --git a/npc/042-6/ctrl.txt b/npc/042-6/ctrl.txt index 042d4360a..694ea77b3 100644 --- a/npc/042-6/ctrl.txt +++ b/npc/042-6/ctrl.txt @@ -68,7 +68,7 @@ OnKillBoss: getitem GuildCoin, 2+min(13, $KAMELOT_MX[.@g]/10); getexp $KAMELOT_MX[.@g]*14, $KAMELOT_MX[.@g]*8; mapannounce getmap(), strcharinfo(0)+" has defeated the boss!", 0; - .@delay=max(3000, 21000-$KAMELOT_PC[.@g]*1000); + .@delay=max(5000, 22000-$KAMELOT_PC[.@g]*1500); goto OnRespawn; OnKillMob: @@ -78,11 +78,11 @@ OnKillMob: .@g=getcharid(2); if (.@g < 1) percentheal -100, -100; getexp $KAMELOT_MX[.@g]*7, $KAMELOT_MX[.@g]*4; - .@delay=max(3000, 21000-$KAMELOT_PC[.@g]*1000); + .@delay=max(7000, 42000-$KAMELOT_PC[.@g]*2000); // FALLTHROUGH OnRespawn: - .@delay=(.@delay ? .@delay : 3000); + .@delay=(.@delay ? .@delay : 7000); sleep(.@delay); // Yes, we just hope it works out of box explode(.@map$, .map$, "@"); -- cgit v1.2.3-60-g2f50