From f79113f8e747a74ad7bdd0f2c65ac83a085559a2 Mon Sep 17 00:00:00 2001 From: Jesusaves Date: Fri, 13 Sep 2019 15:34:43 -0300 Subject: Split timers. Do I need warp()? --- npc/023-3-1/logic.txt | 3 ++- 1 file changed, 2 insertions(+), 1 deletion(-) (limited to 'npc/023-3-1/logic.txt') diff --git a/npc/023-3-1/logic.txt b/npc/023-3-1/logic.txt index df1b65d27..8139d8e94 100644 --- a/npc/023-3-1/logic.txt +++ b/npc/023-3-1/logic.txt @@ -108,6 +108,7 @@ OnEvent01: .@n$=instance_npcname(.name$); slide 45, 42; + sleep2(10); @ISBAMUTH=monster(.@m$, 45, 34, l("Isbamuth"), Isbamuth, 1, .name$+"::OnIsbamuthDefeat"); .@g1=monster(.@m$, 42, 37, l("Assassin"), HoodedNinja, 1, .name$+"::OnMobDie"); .@g2=monster(.@m$, 48, 37, l("Assassin"), HoodedNinja, 1, .name$+"::OnMobDie"); @@ -116,7 +117,7 @@ OnEvent01: // Block everyone for cutscene (includes invencibility boost) setpcblock(255, true); - sleep2(30); + sleep2(10); sc_start(SC_STUN, 7500, 1, 10000, SCFLAG_NOAVOID|SCFLAG_FIXEDTICK, @ISBAMUTH); sc_start(SC_STUN, 7500, 1, 10000, SCFLAG_NOAVOID|SCFLAG_FIXEDTICK, .@g1); sc_start(SC_STUN, 7500, 1, 10000, SCFLAG_NOAVOID|SCFLAG_FIXEDTICK, .@g2); -- cgit v1.2.3-60-g2f50