From db860735e7c47511d8f8e10a9cab5a412f517130 Mon Sep 17 00:00:00 2001 From: Jesusaves Date: Thu, 1 Nov 2018 15:29:50 -0200 Subject: Nivalis Liberation Day --- npc/023-2/mk.txt | 46 ++++++++++++++++++++++++++++++++-------------- 1 file changed, 32 insertions(+), 14 deletions(-) (limited to 'npc/023-2') diff --git a/npc/023-2/mk.txt b/npc/023-2/mk.txt index 0fdfb0154..5d59130d3 100644 --- a/npc/023-2/mk.txt +++ b/npc/023-2/mk.txt @@ -48,24 +48,36 @@ L_Finish: // Just being bigger is not enough. Must be over the double for the advantage draw (about 1 player for 10m) if (.victory_count > (.defeat_count*2)) { announce "The fight ends in draw! The Monster King did accomplish what he set, though...", bc_all|bc_npc; - $MANA_BINT-=1; - $MANA_BLVL-=1; - $MANA_JLVL+=1; + channelmes("#world", "Congratulations for the draw, that was a good fight."); + channelmes("#world", "The Monster King stole whatever he wanted and left."); + channelmes("#world", "Call @Jesusalva or @Saulc to increase drop rates during the day :o"); } else if (.victory_count < 100) { // 1 player for 5 minutes is enough to prevent this loss announce "The Monster King, after moping the floor with the players, accomplish what he set, and left...", bc_all|bc_npc; - $MANA_BINT+=1; - $MANA_BLVL+=1; - $MANA_JLVL+=1; - } else { + channelmes("#world", "The players failed miserably. Getting magic is now permanently harder."); + $MANA_BLVL+=5; + $MANA_JLVL+=5; + } else { announce "The fight ends in draw, with advantage to the Monster King...", bc_all|bc_npc; - $MANA_BINT+=1; - $MANA_BLVL-=1; - $MANA_JLVL+=1; + channelmes("#world", "The players weren't capable to really harm the Monster King."); } L_Finish2: killmonsterall("023-2"); .wcycle=0; maptimer("023-2", 10, "The Monster King#NLib::OnReturn"); + channelmes("#world", "*FINAL SCORE - PLAYERS "+.victory_count+" : "+.defeat_count+" MONSTERS*"); + + // Clean up the event + $NIVALIS_LIBDATE=gettimetick(2); + $NLIB_DAY=0; + $NLIB_HIGHTIME=0; + $NLIB_HIGHNAME$=""; + disablenpc "Lightbringer#NLib"; + + removemapflag("019-3", mf_bexp); + removemapflag("019-3", mf_nosave); + removemapflag("020-1", mf_bexp); + removemapflag("020-1", mf_nosave); + removemapflag("023-2", mf_bexp); stopnpctimer; end; @@ -85,15 +97,19 @@ OnTimer3000: } else if (.wcycle % 30 == 18) { areamonster "023-2", 21, 109, 31, 114, "Monster", any(BlackSlime, BlueSlime, SlimeBlast), 1; // PS. Drop “Demure Dark Soul” ¬.¬ } + } else if (.wcycle % 60 == 0) { + mapannounce "023-2", str(.wcycle/60)+" minute(s) remaining"; + } if (.wcycle >= 900) goto L_Finish; initnpctimer; end; OnVictory: + channelmes("#world", "The Monster King was defeated by players, and had to flee!"); + channelmes("#world", "All magic ranks can be obtained with 10 levels and 10 int points less than before!"); announce "Players have defeated the Monster King! He fleed from the cave after leaving a decoy!", bc_all|bc_npc; $MANA_BINT-=10; $MANA_BLVL-=10; - $MANA_JLVL-=5; goto L_Finish2; end; @@ -101,9 +117,11 @@ OnBegin: .defeat_count=0; .victory_count=0; .wcycle=0; - announce "The fight against the Monster King ends in 15 minutes. If he is forced to flee, that'll result as victory.", bc_all|bc_npc; - announce "Each cycle there are players fighting against him will result in victory points. The opposite will result in defeat points.", bc_all|bc_npc; - announce "More players fighting will result in more victory points. This may affect drastically the result.", bc_all|bc_npc; + channelmes("#world", "The fight against the Monster King ends in 15 minutes. If he is forced to flee, that'll result as victory."); + channelmes("#world", "Each cycle there are players fighting against him will result in victory points. The opposite will result in defeat points."); + channelmes("#world", "More players fighting will result in more victory points. This may affect drastically the result."); + channelmes("#world", "Defeat, decided by a certain threshold of points, will result in MAGIC BEING PERMANENTLY HARDER TO OBTAIN."); + announce "The Alliance attacks the Monster King! 15 minutes! Rules in #world", bc_all|bc_npc; movenpc(.name$, 0, 0); monster("023-2", 24, 111, "The Monster King", MonsterKing, 1, "The Monster King#NLib::OnVictory"); monster("023-2", 30, 109, "Andrei Sakar", AndreiSakar, 1); -- cgit v1.2.3-60-g2f50