From 167fd5cc757f36654e09443a45e5324598af50f9 Mon Sep 17 00:00:00 2001 From: Jesusaves Date: Thu, 25 Jul 2019 22:48:26 -0300 Subject: Remove Merchant Police gameplay --- npc/018-2-4/vault.txt | 20 -------------------- 1 file changed, 20 deletions(-) (limited to 'npc/018-2-4') diff --git a/npc/018-2-4/vault.txt b/npc/018-2-4/vault.txt index 4466cb2dc..541a53645 100644 --- a/npc/018-2-4/vault.txt +++ b/npc/018-2-4/vault.txt @@ -5,7 +5,6 @@ // Based on BenB idea. 018-2-4,23,24,0 script Vault#01824a NPC_NO_SPRITE,{ - if (MERC_RANK) goto L_Debug; mesn; mesq l("There's a shiny safe here. How much money is inside? Nobody is looking at you, great!"); // 3*3 = 9 possibilities, 6~8 attempts @@ -24,25 +23,6 @@ } close; -// TODO: And remove from here. -L_Debug: - mesn; - mesq l("Thiefs frequently attack this vault, and locking it again is a pain. If you break the lock you'll need to pay 100 GP."); - if (Zeny < 100) - close; - // 2*3 = 6 possibilities, 5 attempts - if (ToDoMerc(3, 3)) { - getexp 20, 90; - $VAULT_01824+=2; - mesn; - mesq l("Safe again! You've gained some experience for your hard work!"); - } else { - mesn; - mesq l("Dargh, you broke the lock!!"); - Zeny-=100; - } - close; - OnInit: .distance=3; end; -- cgit v1.2.3-70-g09d2